[MAC]: Leap Motion Support?

UE - Platform - XR - Jun 29, 2015

Can we add Leap Motion support to the Mac? The current UE4 plugin doesn't support the Mac, but the Leap has official Mac drivers, so it should be possible to add. ...

[MAC][OCULUS]: Oculus Audio SDK Support

UE - Platform - XR - Jun 29, 2015

When/if Oculus ever restore Mac support add the audio SDK too. Investigate if there's anything we can do in the interim and if not then do a much better job that VR only works on Windows & add dialo ...

Screen goes black for the oculus rift when changing the Screen percentage on an AMD 200 Series graphics card

UE - Platform - XR - Jun 24, 2015

When setting the mirror mode and the screen percentage the screen on the oculus rift will go black if you are using an AMD 200 series card. ...

Get positional Tracking Camera parameter does not return the correct orientation for the hmd Camera

UE - Platform - XR - Jun 23, 2015

The orientation of the camera appears to be in the center of the level. The documentation states that the Camera Origin should give "Origin, in world-space, of the tracking camera" ...

The command r.screenPercentage ## does not work when in VR mode

UE - Platform - XR - Jun 18, 2015

Trying to set the screen percentage does not work when in VR mode. A user used an execute console command to run r.screenPercentage and it worked as expected until the user press Alt+Enter to engage ...

There is no leap motion controller component available in the character blueprint for MACs

UE - Platform - XR - Jun 17, 2015

The leap motion controller was added as a component to the character blueprints in 4.8, however this is not available on MACs ...

Using VR in standalone mode will cause the screen to go black in 4.8

UE - Platform - XR - Jun 16, 2015

If a user launches in standalone mode with the oculus plugged in and turned on and then proceeds to press Alt+Enter then the screen will just turn black. Must have multiple tabs in the editor open t ...

VR preview does not work when the project was converted from 4.7 to 4.8

UE - Platform - XR - Jun 15, 2015

If the user upgrade a project form 4.7 to 4.8 the VR preview will only show up as a regular stand alone window. ...

Light Shaft bloom on the Oculus are straight beams of light

UE - Platform - XR - Jun 15, 2015

When light shaft bloom is enabled the lights will create straight beams of light even when not blocked by anything when shown in VR for the oculus. ...