When an actor with geometry collection is destroyed, the engine doesn't remove elements from array in the ChaosSolver So illegal references occurs. Removing element with following quick fix code ...
Consider this function in StaticMeshRender.cpp. FStaticMeshSceneProxy::GetDynamicMeshElements Now look for this line in the function: if(bDrawComplexWireframeCollision || (bInCollisionView && bDr ...
This is because THeightField::PhiWithNormal has not been implemented yet. ...
7054614 was submitted to fix an issue with not being able to modify physics properties on instanced blueprints child components. This is related to [Link Removed]. This change causes BodyInstance t ...
In response, the licensee asks the following questions.Are there any plans for improvement?Is there a workaround? ...
For staticmesh component in a staticmesh actor instance, the collision preset can be modified correctly. ...
Crash occurs when the user opens the linked project, which has Hair assets. [Link Removed] ...
The collision response of an actor can be changed through the Details panel of the instanced actor and this overrides the collision response settings that were set through the Construction Script. ...