Resolve Referencing Properties not working on sub-objects

UE - VEI - Oct 5, 2026

Property resolution doesn't work in many many cases. Only works with dependencies with properties on the highest level of the asset (TObject/TSoftObject as a variable) After some debugging, it appe ...

UPlacementSubsystem does not respect AssetFactories priorities, which is inconsistent with UEditorEngine::ActorFactories and makes it impossible to override placed actor type when dragging asset from Content Browser to Level Editor Viewport.

UE - VEI - Mar 30, 2026

Note: This issue was reproduced in UE 5.7, and it works correctly in UE 4.27. Prior to CL 24938100 (between UE 5.1 and 5.2), all existing factories were discovered and registered during engine init ...

Crash when opening or editing a DataTable with a Row Structure that contains a Curve

UE - VEI - Nov 9, 2023

If a DataTable Asset is created with a Row Structure that contains a member variable of type Curve, the Editor will crash when attempting to open it while it has no rows. It will also crash when edi ...

Check inside FAssetSourceControlContextMenuState/FPerforceSourceControlProvider

UE - VEI - Oct 31, 2023

The async execution from within the context menu state is not cancelled properly when closing the context menu. This means that when rapidly opening and closing context menus there will be corruptio ...

FTabManager::FindPotentiallyClosedTab Crash Due to Invalid Array Indexing

UE - VEI - May 25, 2023

As you can see from the above callstack it appears that calling RestoreArea can call FindPotentiallyClosedTab again higher in the stack, which can Remove() an entry from CollapsedDockAreas- this cau ...