Crash in FWebRemoteControlModule::HandleBatchRequest() when not enforcing passphrase on requests

UE - Virtual Production - IO - RemoteControl - Mar 20, 2026

When a client sends a request with no passphrase to Unreal Remote Control's "/remote/batch" endpoint, and the plugin is configured to not perform passphrase verification, the Editor will crash as so ...

Starting 2 editors with remote control plugin enabled will impact performance

UE - Virtual Production - IO - RemoteControl - Dec 16, 2024

Launching a second editor with the websocket server enabled will try to bind to the same address as the first editor, and since the websocket server is running in the game thread, it will block the ...