Context: Static Mesh Spawner is used to spawn one static mesh per point in the provided point data. PCGMeshSelectorByAttribute is used to select an entry based on an attribute present on the mesh. ...
Context: Similar to parameters in the Material editor, PCG Graph Parameters are user created overridable values and can help create customizable graphs for a variety of situations. Problem: The l ...
When cooking a project that has a PCG graph with a subgraph containing a GPU node (Point Processor in the example provided), the cook fails with an illegal reference. However, the same GPU node used ...
Some PCG nodes have translated properties, which will cause wires to be cut. This is why things PCG biome sample maps do not work correctly in CJK language settings. The workaround is to set the lan ...
The package that contains the PCGGrapch is dirtied on load (UPackage::SetDirtyFlag) which triggers a resave operation. I traced it back to the following callstack: UnrealEditor-CoreUObject.dll!UPac ...
In my example picture I have "Grass" set as the target attribute area but the debug cubes are appearing on the dirt and snow as well. This only happens when the landscape subsections are set to 2x ...