Based on [Link Removed] OCIO + nDisplay not producing expected output The issue is just that when using UE 5.6 or later the resulting colour looks off compared to what 5.5 and pevious versions wou ...
Additional Post Process renders always have a black alpha channel ...
The Swarm binaries are missing from Engine\Binaries\DotNET in the 5.7 Preview launcher version of the engine. This causes any lighting build or precomputed static visibility builds to fails due to t ...
Reported by a licensee - separate CSVs from different perf sequences that are in one go are not picked up upon completion. ...
On the nDisplay plugin code, CL 44773085 from August 12 introduced a new struct template TMarginSet and changed struct FDisplayClusterViewport_OverscanSettings to use it. However, the latter is defi ...
A 5.5 level that contains a Text3DComponent in a BP crashes the engine when opened in 5.6 (and up). The licensee has provided his analysis: Description: Level instance created in UE5.5 and re-saved ...
Subgraphs do not seem to be evaluating properly with Quick Render. Message from the EPS: "While testing out Quick Render, I've found that subgraph nodes are not being evaluated. Digging into it dee ...
We should not create placeholders when using WP or OFPA. ...