The FWidgetAnimationState::OnStopped delegate is getting created when the widget anim state is being destroyed and then queued to be executed later. Something is happening between the queue and the ...
In Sequencer, calling "Edit > Auto Size" on a UMovieSceneSkeletalAnimationSection triggers the LowerBound > UpperBound ensure in UMovieSceneSection::SetRange (MovieSceneSection.h:333) when the secti ...
The expansion state of Animation Track properties is only saved when Section > Advanced is expanded or collapsed.` ...
In Sequencer, calling "Edit > Auto Size" on a UMovieSceneSkeletalAnimationSection triggers the LowerBound > UpperBound ensure in UMovieSceneSection::SetRange (MovieSceneSection.h:333) when the secti ...
Regression introduced in UE 5.7. Works correctly in UE 5.6. Up to UE 5.6, the bool value written to the Visibility track's BoolCurve was the inversion of the underlying bound property (e.g. AActor: ...
https://forums.unrealengine.com/t/usd-import-issue-when-trying-to-import-skeleton-with-animation/2718449 I put another png has the user forgot to add theirs. ...
UPDATE: Should be fixed as of CL#52537078 (fb7af1) USD: Bake all frames of exposure animation tracks. When exporting Unreal Engine spot lights from a level to USD, lights with identical EV intensit ...
When a character has both a Control Rig track and an Animation track, interacting with any slider in Sequencer can be interrupted. ...
We noticed an issue working in sequencer with "Allow Seqeuncer Edits Only" and control rigs. Performance will drop when manipulating using the AnimDetails channel sliders. ...
The engine is crashing when the user tries to export from a persistent level with a sub level that contains a level instance. ...