OCIO + nDisplay not producing expected output in Disguise

zComponent - Archive - Feb 19, 2026

Based on [Link Removed] OCIO + nDisplay not producing expected output The issue is just that when using UE 5.6 or later the resulting colour looks off compared to what 5.5 and pevious versions wou ...

MRG - Additional Post Process Render have a black alpha channel

zComponent - Archive - Feb 7, 2026

Additional Post Process renders always have a black alpha channel ...

Swarm Agent Binaries Missing in Launcher 5.7 Preview

zComponent - Archive - Oct 23, 2025

The Swarm binaries are missing from Engine\Binaries\DotNET in the 5.7 Preview launcher version of the engine. This causes any lighting build or precomputed static visibility builds to fails due to t ...

APT copies only one CSV from GauntletTemp even if multiple perf sequences are run

zComponent - Archive - Oct 8, 2025

Reported by a licensee - separate CSVs from different perf sequences that are in one go are not picked up upon completion. ...

nDisplay Regression: Public header DisplayClusterViewport_OverscanSettings.h now includes internal header Math/MarginSet.h, breaking clients' code

zComponent - Archive - Sep 29, 2025

On the nDisplay plugin code, CL 44773085 from August 12 introduced a new struct template TMarginSet and changed struct FDisplayClusterViewport_OverscanSettings to use it. However, the latter is defi ...

A 5.5 level that contains a Text3DComponent in a BP crashes the engine when opened in 5.6 (and up)

zComponent - Archive - Sep 11, 2025

A 5.5 level that contains a Text3DComponent in a BP crashes the engine when opened in 5.6 (and up). The licensee has provided his analysis: Description: Level instance created in UE5.5 and re-saved ...

MRQ - Subgraphs do not evaluate properly in Quick Render

zComponent - Archive - Sep 4, 2025

Subgraphs do not seem to be evaluating properly with Quick Render. Message from the EPS: "While testing out Quick Render, I've found that subgraph nodes are not being evaluated. Digging into it dee ...

Directory placeholders can get added to the external actor packages.

zComponent - Archive - Aug 13, 2025

We should not create placeholders when using WP or OFPA. ...