FText variables are saved with a Package Namespace stored inside them, that keeps track of the package they were created for. This allows the translation key to stay consistent over time. Blueprint- ...
At a licensee, I discovered a problem where Blueprint-created array and map properties are not correctly propagating the ContainsInstancedReferenced property flag. This means that if you create a Ma ...
Also, reported here: https://udn.unrealengine.com/questions/497277/stale-perceptualdata-in-aiperceptioncomponent.html ...
Component hierarchy information is lost when modifying an Instance of a Blueprint that Inherits from a C++ Pawn. Specifically, when this instance's hierarchy is modified via the World Outliner Edit ...
Duplicating Blueprint Actor instances in a level with added Actor components causes instance to lose component hierarchy. ...
https://udn.unrealengine.com/questions/476212/race-condition-in-lateupdatemanager.html In short, the trick storing a pointer to the packed index of the primitive does not work as it is simply a p ...
In a packaged game or standalone, if you change map with DFAO enabled the previous DFAO will still be visible. This does not occur in PIE. Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.21 CL# 4613 ...
Engine crashes if Blend Multi node output is connected to final transition node, and no input is connected to Blend Multi node input parameters. [Image Removed] ...
Setting the text on a comment box creates two Rename Node transactions in the Undo History This issue occurs when setting the comment text of a comment in any graph (blueprint, material, control ri ...
A licensee has reported that Full Screen native resolution does not work properly on the iPad Pro 11-inch and on the iPad Pro 12.9-inch (3rd generation). Black borders are used around the screen ins ...