AssetManager: PrimaryAssets: Allow PrimaryAssetTypesToScan entries to be extended from plugins to add directories

UE - Core - Data Pipeline - Cooker - Feb 23, 2023

Game.ini:[/Script/Engine/AssetManagerSettings]:PrimaryAssetTypes is an ini setting to specify which PrimaryAssets should be used by the engine during cook to specify which packages gets cooked and w ...

LODbias settings appear to have no effect when specified by GPU on android

UE - Platform - Mobile - Systems - Oct 3, 2019

When setting the LODbias via the device profile for a specific Android GPU it does not appear to have an affect on the textures when run on the device ...