Generated instances can not be cleaned up when PCGVolume is copied to a different level

UE - World Creation - Procedural Tools - May 19, 2025

Copying a PCGVolume beyond a level creates an instance that cannot be deleted. In UE5.5 or later, it is possible to delete the instance by pressing Cleanup button with Ctrl key (purge all components ...

Editor hang calling UMoviePipelineBlueprintLibrary::UpdateJobShotListFromSequence

UE - Anim - Sequencer - MRQ - May 14, 2025

Within UMoviePipelineBlueprintLibrary::UpdateJobShotListFromSequence we are experiencing an editor freeze when launching an MRQ render of sequences where a camera is unable to find a valid possessab ...

GPU PCG node fails to cook if within Subgraph

UE - World Creation - Procedural Tools - PCG Graph - May 13, 2025

When cooking a project that has a PCG graph with a subgraph containing a GPU node (Point Processor in the example provided), the cook fails with an illegal reference. However, the same GPU node used ...

Fracture Mode > "Remove-On-Break" setting: Cluster Crumbling causes flickering

UE - Simulation - Physics - Destruction - May 10, 2025

Fracture Mode > "Remove-On-Break" setting: Cluster Crumbling causes flickering. Once the Remove-On-Break Cluster Crumbling effect is activated, there is a small delay between the disappearance of th ...

Texture incorrectly set when importing glTF via Interchange.

UE - Editor - Content Pipeline - Import and Export - May 6, 2025

Some Materials in this glTF model will not use the correct texture on import.  Find interior doors. They will be Green when they should be set to use Wood_Basecolor texture and not Wood_Basecolor1 ...

GPU Crash may occur when using Nanite Tesselation on landscape with several shadow casting local lights

UE - Graphics Features - Nanite - May 5, 2025

The GPU may time out in NaniteSplit when drawing VSM shadows for Nanite Tessellated landscape with in a scene with several local shadowed point lights. The issue doesn't reproduce in 5.6, likely to ...

FX.TestGPUSort fails on Vulkan

UE - Niagara - May 5, 2025

“FX.TestGPUSort” fails on both PC Editor and Android with Vulkan RHI. ...

GeometryScript: BlueprintCallable GetMaxMaterialID return pin is incorrectly named "Enabled" instead of "MaxID"

UE - Graphics Tools - Modeling Tools - GeometryScripting - May 2, 2025

The return pin for the "Get Max Material ID" function is incorrectly named "Enabled" when the function returns the MaxID. See \Engine\Plugins\Runtime\GeometryScripting\Source\GeometryScriptingCore\ ...

FBX Camera Import into Sequencer - Scale Does Not Apply to Scene-Dependent Attributes (e.g., Focus Distance)

UE - Anim - Sequencer - May 1, 2025

When importing an FBX camera into a Level Sequence via the FBX Import dialog, we rely heavily on the Import Uniform Scale and Convert Scene Unit options for DCC interoperability. These settings ...

FHLSLMaterialTranslator::GetMaterialEnvironment can crash or not load UMaterialParameterCollections

UE - Rendering Architecture - Materials - Apr 30, 2025

In UE 5.5, the Editor may crash in FHLSLMaterialTranslator::GetMaterialEnvironment when loading materials with Material Parameter Collections, likely due to async loading. Calling ParameterCollectio ...