Chaos sometimes can not generate contact points while two dynamic convex hulls actually collide. It results in instability in the contact behavior​ - such as jittering, inconsistent contact forces, or unexpected collision responses.

UE - Simulation - Core - Dec 2, 2025

Context: Chaos Physics is able to use convex hulls to represent object collision geometry for queries and simulation. Problem: Chaos sometimes can not generate contact points while two dynamic conv ...

LWCLength precision issues

UE - Graphics Features - Nov 18, 2025

Large World Coordinates tile-offset position data can result in artifacts far from the world origin, when using it as input for mathematical distance field generation. This can be mitigated by demot ...

360 videos with precipitation will get darker at times

TM - Rendering - Sep 19, 2025

Reported in SF [Link Removed] When exporting 360 videos with precipitation, there may be a noticeable darkening effect in the exported render that fades in and out. This effect is not present in th ...

Undoing keyframe addition in Sequencer unselects actors in the Outliner

UE - Anim - Sequencer - Sep 8, 2025

When a keyframe is added to a track in the Sequencer, undoing the operation correctly removes the keyframe, but it also unselects the actor. This becomes especially inconvenient when multiple actors ...

Hardware Lumen Surface Cache Artifacts on Nanite Geometry

UE - Graphics Features - Lumen - Sep 1, 2025

When using Hardware Lumen with Nanite-enabled meshes in UE 5.6+, black / dark surface cache artifacts appear that result in generally darker and unstable lighting. These artifacts are not immediatel ...

USourceControlHelpers::IsEnabled crashes shipping builds

UE - Editor - Workflow Systems - Aug 11, 2025

The licensee has reported that the naming of the IsEnabled node is not descriptive enough and can be easily confused with other IsEnabled functions or variables. The Licensee has requested that the ...

Blurry RVTs after camera jump

UE - Graphics Features - Aug 7, 2025

When using Runtime Virtual Textures (RVT) on landscape in UE 5.5+, nearby tiles may remain blurry (low-resolution mips) after launching PIE or making large camera jumps (e.g. via bookmarks or viewpo ...

UPoseSearchDatabase::SynchronizeWithExternalDependencies re-adds existing DB assets that don't have branch in notifies

UE - Anim - Gameplay - Jul 25, 2025

If we have PSDs that contain assets that were added manually to the database and also others that were added via branch in notifies then SynchronizeWithExternalDependencies will remove and re-add th ...

heterogeneous volumes SkyLight VolScatter Intensity not working

UE - Niagara - Rendering - Jul 23, 2025

Heterogeneous Volumes do not respect the Volumetric Scattering Intensity values when running with Lumen, but do (correctly) when rendering with the Path Tracer. ...

Sky appears black in some exported renders

TM - Rendering - Jun 24, 2025

Reported by beta user in SF [Link Removed] User exported an image with Path Tracer and the exported render displayed the sky as black. This issue seems to be very low repro, and neither myself or ...