Editor crashes when trying to using get Material Slot Name on a static mesh component that has not has a static mesh specified. ...
The web browser widget does not appear to load correctly on iOS. It appears as a solid white block. This has been seen on: iPhone X, v11.4 (A11 Bionic) iPhone 6, v11.4 (A8) It did not occur on a ...
Crash copying a Static Meshes primitive collision member and pasting it on another element. The pasted element seems to need at least 2 members for the crash to occur. User description: Editor Cr ...
Hide softkey feature in Galaxy S8 leads to severe lag/freeze when trying to insert character into textbox in UMG. This feature is updated for Global version(Mali) for now(7/24/17) So you might need ...
When using a 3D Widget that is a button when you press and hold a button and move off of the widget and let go of the mouse the engine registers a second unhovered event. Engine Version tested 4.1 ...
The ExcludedAssets setting in the DefaultEngine.ini file does not appear to actually exclude a project Blueprint from being nativized. ...
A crash occurs when adding the two rendering variables 'r.UseShaderCaching' and 'r.UseShaderPredraw' when deployed to an Android device packaged for (ETC2). I ran a few more tests to try and isolat ...
Engine plugins included in the Engine are unable to be packaged. Attempting to package one results in the package process failing with an error stating that all source files must include the same pr ...
While attempting to modify the World Align Blend function in order to map decals to a surface based on a world vector input, I discovered the function fails to compile while passing the SceneTexture ...
Crash when using "ILCQ Volume" and "Distance Field Indirect Shadow" in VR ...