Trimming an animation that uses root motion can cause the direction of the animation to appear off

UE - Anim - Gameplay - Apr 26, 2019

After trimming an animation that includes a rotation in the begining the translation for the root motion appears to be applied as though the rotation had still been applied. I have included the or ...

Assess visual lag of the new UV access nodes for pass through camera materials on AR platforms

UE - Platform - XR - Apr 23, 2019

When testing UE-64750, there seemed to be some visual lag in the passthrough nodes, when compared to the camera feed.  Was not able to test due to UE-72829 (which is really just a different set of r ...

Integer Blueprint variables reset the Bitmask Enum setting when the Editor closes

UE - Framework - Blueprint - Feb 28, 2019

User created Bitmask flag Enumerators are not correctly stored and retrieved from Blueprint Integer variable settings. When the Editor is restarted the value of the Integer's Bitmask Enum is set to ...