Chaos FieldSystem examples in the engine content add field nodes every Tick, which creates too many components

UE - Runtime - Character - May 5, 2026

Can we add the field on construction instead of on Tick to avoid the performance overhead caused by creating too many components? ...

Curve Atlas Row Parameter uses derivative ops when Texture Sample connected to curveTime input

UE - Rendering - Architecture - Materials - May 1, 2026

When a Curve Atlas Row Parameter node is used with a Texture Sampler connected to the curve time input, the sample type uses derivative ops. This has negative performance implications for Nanite co ...

Blueprints: ComponentClass override causes crash on loading maps with instances saved with base class

UE - Framework - Blueprint - May 1, 2026

Context In actor blueprints, you can change an inherited component’s class in the editor by selecting it in a child blueprint and changing its Component Class in the Details panel. Problem When o ...

CharacterMovementComponent boosted upward when falling into acute-angle sloped corner

UE - Gameplay - Player Movement - Apr 14, 2026

In UCharacterMovementComponent::TwoWallAdjust, characters can gain unintended upward velocity (slope boosting) when hitting corners with an acute angle (<=90 degrees) while in the Falling movement m ...

Raytraced Hair Lighting using Light Functions atlas and positions the Light function material doesn't render correctly

UE - Rendering - Features - Apr 9, 2026

Light functions don’t render on grooms when using ray traced shadows and positions in the light function material. The setup:A light (point/rect/spot) pointing to a groom hair system. The light's ...

HandleKismetEvent (console cmd 'ke'): GT-ALT deadlock when user function flushes async loading

UE - Core - Asset Loader - Apr 8, 2026

Context In builds with the in-game console enabled, users can use the ‘ke’ command to execute UFUNCTIONS on any object:ke * MyFunc // run MyFunc() on ANY UObject with a ufunction with that name ke ...

Control Rig + Animation in Sequencer Can Lead to Unexpected Slider Reset

zComponent - Archive - Mar 30, 2026

When a character has both a Control Rig track and an Animation track, interacting with any slider in Sequencer can be interrupted. ...

Hair Shadows Not Affecting SSS Back Scattering (Subsurface Profile)

UE - Rendering - Graphics Features - Mar 30, 2026

Groom strands do not appear to correctly block transmitted light for Subsurface Scattering Profile Materials. In some cases, not only will they not block the light, but can instead lead to more ligh ...

Issue with r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat

UE - Rendering - Features - Mar 30, 2026

When "r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=1", some values for the Sky Atmosphere at some directional light angles can lead to the sun disk being cut off, and taking on a chord shape. A ...

Dynamic Translucency Resolution Not Reported Correctly

UE - Rendering - Architecture - Mar 24, 2026

The dynamic translucency resolution and other dynamic resolution values were tied to the primary dynamic resolution and never updated for each type of dynamic resolution. The scaling resolution fra ...