Sequencer is not taking into account the TransformOriginOffset of the level sequence actor.

UE - Anim - Sequencer - Sep 3, 2025

When a level sequence actor has camera's marked for preroll in it and information is gathered for a camera cuts location to send to the streaming manager, it does not take into account the Transform ...

PoseSearch Query is flipped 180 degrees 1 frame after a capsule/actor rotation happens.

UE - Anim - Gameplay - Sep 3, 2025

Using MotionMatching with a PoseSearchSchema with a Trajectory grouping. The query gets rotated to match the capsule/mesh component instead of the offset root/actual location of those bones/trajecto ...

RigVMRegistry : The registry is not locked for writing yet : ensure statement error during cook

UE - Anim - Rigging - Control Rig - Sep 2, 2025

I am seeing an cook failure at the very beginning. It goes away with a retry step via Horde. Please find attached call stack. I am able to consistently reproduce it by wiping all the DDC cache and ...

Precision issues with 16-bit Skin Cache shaders.

UE - Rendering Architecture - Sep 2, 2025

A licensee reported precision issues with position in the gpu skin cache shaders with 16-bit real types enabled. ...

Crash when running "MAP REBUILD ALLVISIBLE" with hidden sublevels and then changing maps

UE - World Creation - Worldbuilding Tools - Sep 1, 2025

Running the MAP REBUILD ALLVISIBLE editor command when the current map contains hidden sublevels causes a crash upon changing maps. The issue seems to be related to hidden sublevels being cleared in ...

Material Particle SubUV Sample does not work with Tex Object

UE - Rendering Architecture - Materials - Aug 29, 2025

The Particle SubUV Sample node uses its own texture object reference instead of the one provided by the texture object node. ...

GAS: Double attributes not shown GameplayDebugger

UE - Gameplay - Gameplay Ability System - Aug 27, 2025

Context The Gameplay Ability System lets devs specify numerical attribute properties in UAttributeSet subclasses. Although the preferred attribute property type is FGameplayAttributeData, GAS has l ...

StateTree : Crash when executing GetPropertyRef in SubTree linked via Linked Asset

UE - AI - StateTree - Aug 26, 2025

A crash occurs when GetPropertyRef node is executed from a SubTree that is linked within a StateTree, which itself has been linked from a parent StateTree via a Linked Asset ** . The processing con ...

Cook non-determinism when serializing UObject pointers pointing to garbage

UE - CoreTech - UObject - Aug 25, 2025

There's a cook determinism issue in the way UObject unversioned serialization handles UObject pointers pointing to garbage. Depending on GC timing, it can either be skipped (as a property matching C ...

"Detaching from existing linker" error messages when running Fixup Redirectors commandlet

UE - World Creation - Worldbuilding Tools - OFPA - Aug 25, 2025