Geometry Collection (GC) fragments are affecting the Navmesh in wrong positions

UE - Simulation - Physics - Destruction - Dec 6, 2024

Geometry Collection (GC) fragments are affecting the Navmesh in wrong positions and the identified cause is wrong indexing. Once a GC breaks, it's fragments, when big enough, are creating islands in ...

Changing the scale of a single HISM instance greatly affects the LOD selection of all instances

UE - Rendering Architecture - Sep 22, 2025

When using ISMs and HISMs, each instance can have its own transform, which can affect the LOD selection of one or more instances. For HISMs in particular, changing the scale of a single instance gre ...

Play rate value under 1.0 seems ignored when with Render movie to video feature

UE - Anim - Sequencer - Nov 7, 2019

Is this a regression? Yes, this is not reproduced in 4.22 version When rendered movie have Play rate track, it should show same result for PIE and rendered movie. But play rate below 1.0 seems not ...

Destroying a welded actor is causing an Array index out of bounds crash on 5.6

UE - Simulation - Physics - Jul 30, 2025

Destroying a welded actor is causing an Array index out of bounds crash on 5.6. The licensee has provided a repro project that reliably causes a crash whenever the spawned actor is destroyed. There ...

Transform Origin Scale on the Level Sequencce Actor's Instance Data can affect rotations

UE - Anim - Sequencer - Apr 30, 2025

Scale is used as part of the rotation calculation for transform multiplication, and it can have an effect in the sequence transform origins. It's expected that scale is completely ignored, and shou ...

Nav Modifier Volumes continue to affect navigation when the sublevel is removed

UE - AI - Oct 13, 2016

Nav mesh is still affected by a nav modifier volume when added to a sublevel and then the sub level is removed. Topdown character will not move into the space affected by Nav Modifier volume so not ...

Crash when setting console command for shadow max resolution to 1

UE - Graphics Features - May 29, 2015

When setting the console command r.shadow.MaxResolution to a value of 1 will cause a crash. CrashReporter: [Link Removed] ...

[MetaSounds][Wave Player] - 5.1 Wave Player channel output maps differently for Vorbis than other codecs

UE - Audio - MetaSounds - Aug 16, 2023

The channel output for 5.1 Waveplayer on MetaSounds is different when Platform Default (Vorbis) codec is chosen on Windows Platform Default - L, C, R, LS, RS, LFEBink, PCM, ADPCM - L, R, C, LFE, LS ...

Texturing: RC 1.5 texturing hangs, RC 1.4.2 works fine with same dataset and workflow

RC - Texturing - Feb 13, 2025

Tested on the provided project, it looks like the unwrap was provided, but then the process stuck. I also checked the Task manager and there wasn't almost any activity for RealityCapture.[Image Remo ...

Landscape holes retain collision if Mip level changed to 1

UE - LD & Modeling - Terrain - Landscape - May 19, 2015

Landscape holes have collision if the mip level of the landscape is changed from 0 to 1. ...