Sampling textures with bias in the path of a custom data pin causes derivative operations when avoidable

UE - Rendering Architecture - Materials - Apr 8, 2025

Materials that make use of the analytical derivatives path to avoid hardware derivatives can still generate derivative operations on texture samples when the shading model has a custom data pin and ...

Crash in GPUMessage.cpp when resetting FSocket when RHI is NullRHI.

UE - Rendering Architecture - RHI - Apr 5, 2025

When tearing down a nanite project with the nullrhi active, there is a crash in the FeedbackManager destructor that causes any exit to be unclean. The teardown process causes a crash as the destruc ...

Network Prediction crash when smoothing service instance data is reallocated out from under FNetworkPredictionStateView

UE - Gameplay - Network Prediction - Apr 4, 2025

Received a report from a licensee using Network Prediction Plugin and Mover.  There is a strong likelihood of a crash occurring when using NPP's smoothing option and spawning new NPP-simulating ins ...

Object Tracks in SubSequencer Lose References When Blending is Enabled

UE - Anim - Sequencer - Apr 4, 2025

We're encountering an issue when using object tracks in subsequencer. When enabling blending on a subsequencer section, the object reference resets throughout the entire duration of the track. Inte ...

Sequencer Conditions crash - GarbageCollectionVerification

UE - Anim - Sequencer - Apr 3, 2025

Encountered a crash during the garbage collection phase when using sequencer conditions with subsequence tracks. Specifically, objects appear to break the "Disregard for GC" assumptions. ...

Non-Nanite Instanced Static Mesh Collision not showing in collision view

UE - Simulation - Physics - Apr 3, 2025

This issue is the same as [Link Removed], but it causes confusion for developers because only Nanite ISM are rendered correctly since UE5. . ...

Actor Dropped at Wrong Location During PIE

UE - Editor - Applied Usability - Apr 3, 2025

When attempting to drag and drop an actor from the Content Browser into the level viewport during PIE, the actor is not placed at the mouse cursor location if the Player Controller is attached. Inst ...

MaterialX texture imports won't import files with the same name

UE - Editor - Content Pipeline - Import and Export - Apr 2, 2025

Hello! When importing .mtlx files that contain textures with the same name (but different filepaths), only the first texture is imported. This seems to be due to the function CreateTextureNode() i ...

Issue when sampling landscape height at a given location using Chaos::FHeightField::GetHeightAt

UE - Simulation - Physics - Apr 2, 2025

This is an issue reported from a licensee: When sample landscape height at a given location, it is likely we interpolate from the wrong triangle. [Image Removed] Details in: [Link Removed] ...