The attached asset (including animation) takes 9 minutes to import in 4.10, where it takes 42 seconds in 4.8 and 4.9. You don't really notice this until you start to get up to larger assets or long ...
Also reproduced in Main Promotable-CL-2479729 paper2Dsprites assets created from Texture Packer can no longer be reimported into the engine with version 4.7 ...
Importing an OBJ file no longer imports the UVs. Test asset included for OBJ and FBX version of the same file. Added Test FBX from SketchUp Tested with: 4.12.5 CL-3039270 - Working 4.13.0 CL-31 ...
If a user attempts to import multiple FBX files into a project that is set up with Git source control, the message "Updating file(s) source control status..." will appear and stay on the surface ind ...
When Reimporting a mesh the collision that is created using the methods in the Static Mesh Editor will be wiped if there was not previously setup UCX custom collision. ...
Using the same import settings in UE4.8 and UE4.9 will result in a different number of frames of an animation being imported from the same FBX file. If you import the same fbx animation which in M ...
Exporting an alembic skeletal mesh that has been imported and then exporting it to FBX using the asset actions options will cause a crash. Tested with: Crash - 4.13.0 Binary CL-3106830 Crash - 4.1 ...
In the fbx Fighter_Jenny is a null object that is not skin to the mesh. null object that are not skin should be remove from the skeleton, at least at the root. Often people want to add a group to al ...
Its possible to have a fbx file which as unused material in the fbx node. The reorder material function is not handling this case. ...
CHANGELIST: 2114974 BRANCH: UE4 - Main DESCRIPTION: Using the Reimport LOD1 drop down in the Static Mesh Editor will create new material slots each time instead of ove ...