Material stats incorrectly flag 17/16 samplers even if GL4 allows 32

UE - Rendering Architecture - RHI - Jul 15, 2015

From AnswerHub: Utilising 128 textures in a material does not work in Linux, its still limited to 16 (actual 12) on OpenGL platforms, I looked at the commit that implemented it and I don't see anyth ...

Fix iterative cooks to keep track of CookAdditionalFiles and delete them when the package file that created them is invalidated

UE - Foundation - Data Pipeline - Cooker - Sep 23, 2022

A licensee reports they are using the CookAdditionalFilesOverride function in UObject to add files to the project. This file is properly copied into the Staging area during Packaging, and is appropr ...

Make Custom Event names start with "Event"/Fix "Event Event" issue with overridden Events

UE - Gameplay - Blueprint - Dec 17, 2015

If you name an Event something like "Event Foo", overriding the event in a ChildBP gives you "Event Event Foo" To avoid this, please make Custom Event names Start with "Event" ...

Crash upon launching packaged game with Share Material Shader code enabled

UE - Graphics Features - Oct 27, 2017

When launching a packaged game that has Share Material Shader Code enabled, the process will crash before opening. Regression?: Yes This issue does not occur in 4.17.2-3658906+++UE4+Release-4.17 Th ...

Crash upon using EComparisonMethod as a variable in a struct

UE - Gameplay - Blueprint - Jul 17, 2017

Having a variable of the type EComparisonMethod inside of a struct causes the editor to crash. This could be due to the variable being as part of the Development folders in code. Attempting to repro ...

[CrashReport] UE4Editor_PropertyEditor!FDetailCategoryImpl::GetParentLayout() [detailcategorybuilderimpl.h:166]

Tools - Aug 22, 2017

This is an intermittent crash occurring in the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. The callstack is similar to [Link Removed], fixed i ...

Crash upon editing a GameplayTagQuery inside of a DataAsset

UE - Gameplay - Oct 27, 2017

When a GameplayTagQuery variable is edited from inside of a DataAsset, the editor crashes when the changes are saved. This could be related to a bug that was fixed previously: [Link Removed] Regres ...

Crash when using StaticDuplicateObject with mismathced Source and Destination class types

UE - Foundation - Jun 19, 2025

Starting in Unreal Engine 5.4, StaticDuplicateObject internally switched to using Unversioned Property Serialization (UPS) for performance reasons. However, UPS assumes the source and destination ob ...