When using the Retopolgize tool on a landscape that is utilizing the Landscape Grass Tool, any pre-existing grass types will begin to float and transform their locations. The only way myself and th ...
There is a crash that is occurring for packaged games that use the string tables and nativized blueprints. This issue only affects a packaged build of the game. Testing for this issue did not yield ...
There is an issue with the checkbox taking input when the visibility is set to "Self Hit Test Invisible". It should not be taking input as it should have the same properties as "Hit Test Invisible", ...
If you create a project in 4.17 and follow the Repro steps, you will be able to adjust the colors of individual lens flares. If you copy the 4.17 project into 4.18, 4.19, 4.20 Preview, or 4.21 the f ...
Streaming an existing level that used World Composition places the landscapes in the correct spot, but any foliage tied to that landscape is placed on the landscape tile at 0,0 instead of its corres ...
Doing a line trace on a landscape does not return the correct physical material unless "Generate Overlap Events" was enabled after changing the physical material. If the physical material on the lan ...
When using SetChildActorClass to change a Child Actor Class, the change will replicate on the Server but not the Client. The Client will have the original Actor Class after the change happens. This ...
This is a regression from release 4.21.2 Motion controller meshes are present in the level, they just aren't tracking alongside the motion controls. Motion controls still function as intended othe ...
Packaged games are unable to open when Event Driven Loader is disabled. The error message given is: Assertion failed: !Linker->GetSerializeContext() [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\C ...
The cube (staticMesh) outlines are rendering in just the left eye while Box brush (Brush) outlines seem floaty and are rendering only in the right eye. Does not occur in //UE4/Release-4.21 @CL 475 ...