OnClick Events for buttons in 3D Widgets not firing in Multiplayer

UE - Editor - UI Systems - Mar 6, 2017

OnClick Events for buttons in 3D Widgets not firing in Multiplayer. This issue only affects the button component as other Widget components that used the Left mouse button function as expected Regr ...

Android sessions do not appear in Session Frontend

UE - Platform - Mobile - Aug 29, 2016

Material ParticleRandom node doesn't have proper value returned in specific case

UE - Rendering - Architecture - Niagara - Jul 14, 2024

CreateD3D12Texture causes the Low Level Memory system to register two allocations for the same pointer on the same track channel

UE - Rendering - RHI - Oct 31, 2024

CreateD3D12Texture causes two OnLowLevelAllocs in LLM to be called with the same pointer and the same channel, leading to a warning. LLM WARNING: Replacing allocation in tracking map. Alloc/Free Mi ...

Reset to default behavior for arrays is inconsistent about updating customized struct headers

UE - Editor - Verse Class Editor - Jun 22, 2023

The behavior for resetting the default for customized struct properties is inconsistent and needs to be reviewed and fixed. Currently we see this behavior:In non-array properties, the header will be ...

Niagara module "Beam Emitter Setup" makes attribute Emitter.BeamID flick between -1 and LoopCount every frame

UE - Rendering - Architecture - Niagara - Mar 6, 2026

When working with beam and ribbon effects in Niagara, Emitter.BeamID is used to fill Particles.RibbonID so that a looping emitter can spawn multiple discrete beams. Emitter.BeamID is assigned by mod ...

Toggling SetSimulatePhysics state on a Primitive component with a child PrimitiveComponent leaks PxShapes

UE - Simulation - Physics - May 23, 2016

FBodyInstance::Weld did not check to see whether or not child components were already welded to a parent. This meant that whenever Weld was called, ShapeToBodiesMap would continue to grow in size, e ...

Suspend/resume iOS Metal Crash on low end device with MTLCommandBufferErrorMemoryless error with lots of geometry

UE - Platform - Mobile - Systems - May 11, 2023

The project was built in Unreal 4.27.2 binary from the Epic Games Launcher. At this stage we have only observed the crash on devices with a hardware combination of Apple A9 1.8 GHz and 2GB of Memory ...

Crash editor when raytracing is enabled and enter kanji characters into TextRenderActor

UE - Rendering - Features - Ray Tracing - Apr 25, 2024

The editor crashes when entering Kanji characters into TextRenderActor with raytrace enabled. This does not happen with English text.  ...

[CrashReport] UE4Editor-MetalRHI.dylib!FMetalVertexBuffer::FMetalVertexBuffer()

UE - Graphics Features - Jul 25, 2017

This is a common Mac crash that has affected users since at least 4.14. Unfortunately users have not provided any descriptions of their actions when the crash occurred. ...