Some licensees have reported seeing intermittent corruption of runtime virtual texture tiles. This hasn't been reproduced at Epic. Usually this shows up as some small percentage of rendered tiles l ...
There are a lot of cases where nodes in the material editor will no longer get deleted even if you save the material after deleting the node. As soon as you close the window for the material editor ...
Our company has updated Alias to 2021.3.1 and now Datasmith crashed when importing .wire files. Previously we had Alias 2019 and Alias 2021.1 installed. Now just Alias 2021.3.1 and then the issue be ...
User reported game thread and async loading thread accessing a UGameplayEffect property at the same time:Game thread having loaded a GameplayEffectA and in its PostLoad() updating the property Inher ...
Loading a world partition cell containing dense foliage (30k+ instances per cell) causes spikes on lower end hardware of up to 10-15ms and can observe spikes of 2-5ms on high end hardware too primar ...
When changing the camera FOV with r.Shadows.CSMCaching enabled, the cached shadows don't appear to be used and shadows are missing. This occurs because the r.Shadow.RadiusThreshold can be low enoug ...
While testing KiteDemo for 4.16 Sample Pass – //UE4/Release-4.16 CL 3420042 in Binary – Two warnings occurred when opening the project.LoadErrors:Warning: Warning CreateExport: Failed to load Outer ...
This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 367 uint8* FObjectPropertyNode::GetV ...
To enable proper validation between virtual texturing and opacity masked materials, a user has to check a project-level setting in order to get the material to compile, otherwise, they will encounte ...
The Gameplay Tags settings have the option to set up restricted tags as described in the documentation. Prior to 5.3, the UI correctly supported creating new restricted tags as described in the old ...