[SolidWorks] Complex assemblies will not import correctly

UE - Editor - Content Pipeline - Datasmith - Importer - Aug 25, 2018

Using Solidworks 2017 Service pack 4.1 the sldasm files only partially import. Instances, folders, and suppressed parts also mess up the import. Suppressed parts show up from different configuration ...

Selecting with eyedropper tool will select ChildActor

Tools - Sep 14, 2018

It can select ChildActor with the Eyedropper tool. Since ChildActor is an actor created temporarily, when you restart the Editor it becomes empty because there is no reference. When selecting AActor ...

Crash with FBX Import as Skeletal Mesh

UE - Editor - Content Pipeline - Import and Export - Nov 22, 2016

Using the test asset provide the editor will crash when changing the import to Skeletal Mesh. This is a regression from 4.13 where this could be imported as Skeletal Mesh without issue. In 4.14 an ...

Changing transforms to absolute in parent blueprint does not propagate to child blueprints in the level

UE - Gameplay - Blueprint - Oct 26, 2015

If the transforms for a blueprint component are changed to "absolute" location and/or rotation, new child blueprints created will correctly show the absolute location/rotation changes, but the child ...

First person hud does not show up when cast to it unless it has been opened (MAC)

UE - Gameplay - Blueprint - Oct 26, 2015

If the user tries to cast to the First person HUD before the blueprint has ever been opened it will not show up on the list. ...

Animation Orientation does not Auto-Convert to UE4 Coordinates when Reimporting

OLD - Anim - Nov 23, 2015

Animation orientation does not auto-convert to UE4 coordinates when reimporting the same way it does when importing the same animation as a new import. In other words, a run animation generated from ...

ResavePackages commandlet with -fixupredirects flag won't update asset references on shared collections

UE - Editor - Content Pipeline - Content Browser - Mar 29, 2018

We currently have two methods of fixing up redirectors: the ResavePackages commandlet and the Fix Up option within the editor. While the editor's option correctly handles collections via FAssetFixUp ...

Flipping faces on a brush affects all other brushes

UE - LD & Modeling - Modeling Tools - BSP - Apr 9, 2015

Flipping faces on a brush affects all other brushes Subtractive brushes will have their internal faces show if enough additive brush faces are flipped. If the faces of a subtractive brush are flip ...

Engine build fails in Visual Studio 2017 if Visual Studio 2013 is also installed on the same computer

UE - Foundation - Build - Farm - Mar 21, 2017

Attempting to build the Engine using Visual Studio 2017 will fail if Visual Studio 2013 is also installed on the same computer. If Visual Studio 2013 is uninstalled, or if the computer has Visual St ...

Blueprint fails to compile after adding local map variable element

UE - Gameplay - Blueprint - Oct 11, 2017

When a map is added as a local variable for a blueprint function, the blueprint will failt o compile. Regression: No, same behavior occurs in 4.16.3 Workaround: Setting the key/value pair to int/i ...