Engine crashes when trying to copy a setter node for a GameplayTag variable from one eventgraph to another eventgraph

UE - Gameplay - Sep 27, 2019

When trying to copy a setter node for a GameplayTag variable from one eventgraph to another eventgraph the engine crashes. If the blueprint that is copied into has a GameplayTag variable with the sa ...

Deleting elements from TMap Struct in actor blueprint editor causes Crash

UE - Editor - UI Systems - Slate - May 24, 2019

Deleting elements from TMap Struct in the Actor Blueprint Editor (specifically, deleting elements from them) causes Unreal to crash ...

Editor crashes when BP spline component is selected

Tools - Jan 12, 2017

When a spline component point is selected, attempting to select another spline component will cause the editor to crash. Crash also occurs if the same component is selected. Workaround: If the emp ...

Line height for text boxes does not appear to be affected by scaling when using a scale box

UE - Editor - UI Systems - Jan 12, 2016

When scaling text with a scale box the letter will begin to overlap when scaled up or become really far apart when scaling down (this is referring to the space between the top and bottom of the lett ...

Editor crashes if an interface array variable is reset in the Detail's Pane

UE - Gameplay - Blueprint - Apr 27, 2016

The editor will crash if an array of interfaces is reset using the "reset values" button (yellow arrow) in the Detail's Pane of the editor. Frequency: 4/4 Crashreporter: N/A Regression? (No), is ...

Camera modifier blueprint used in another blueprint crashes editor (Assert failed in edit condition code in details panel)

Tools - Oct 14, 2019

Changing the default values inside of a camera modifier blueprint when referencing it in another blueprint results in a crash. Tested in 4.21, 4.22, 4.23 and 4.24 ...

Certain levels have little lighting in ContentExamples on Mac

UE - Graphics Features - May 4, 2017

Certain levels have really dim lighting in ContentExamples on Mac. This does not occur in //UE4/Release-4.15 on CL 3416026. Maps tested so far where the issue is noticeable: Navmesh UMG ParallaxOc ...

Apple TV offline saves fix

UE - Platform - Mobile - Jul 31, 2019

Offline save games don't work on Apple TV, (in fact all file operations fail) because Apple has decided that you can't store anything in the NSDocumentDirectory anymore. The fix is to replace occurr ...

AnimBP instance is leaked when using linked animation graphs with 3 or more hierarchies

UE - Anim - Runtime - Sep 5, 2022

When creating an AnimBP with 3 or more layers using linked AnimGraph nodes and going through a state where animation is initialized such as replacing SekeltalMesh, the AnimBP on the 3rd layer is not ...

WidgetComponent is not updated with occlusion culling disabled

UE - Platform - XR - May 7, 2025

LastRenderTime is never updated with occlusion culling disabled, so the widget component will always stop updating.  (see UWidgetComponent::ShouldDrawWidget) Developers can force updates by TickWhen ...