Unable to Select Item from list in blueprints under certain conditions

UE - Editor - UI Systems - Slate - Feb 25, 2020

[Image Removed]  This happens with not only enums, but any combo box. Another example is the "Create Event" where you can select a matching function. This is a problem with how this slate widget ...

Rare crash in FWidgetAnimationState::OnStopped

UE - Anim - Sequencer - Jun 22, 2026

The FWidgetAnimationState::OnStopped delegate is getting created when the widget anim state is being destroyed and then queued to be executed later. Something is happening between the queue and the ...

Text block Outline cropped out at large sizes

UE - Editor - UI Systems - Mar 8, 2017

Text block Outline cropped out at large sizes. This affects Grid Panels and was additionally tested with Horizontal boxes with the same result Regression: This issue does not occur in 4.14.3 Binary ...

Crash editor when open the level sequencer after updated 4.20

UE - Anim - Sequencer - Jan 8, 2019

When migrating from the version before 4.20 to the version after 4.20, opening the level sequencer will crash. I think that there is a problem with conversion from SnapTimeInterval (FixedFrameInterv ...

A text block in the designer tab does not reflect the text within a variable that is used in a binding

UE - Editor - UI Systems - Jul 30, 2015

When using a text variable as a binding for a text block, the text does not reflect the default value that is assigned to the variable that the text block in bound to. This can make it more difficul ...

Creating a Blueprintable Struct that contains a Tmap results in Editor Crash

Tools - Sep 6, 2019

Any blueprint with a TArray of a struct containing a TMap crashes the editor when adding elements ...

Subway Sequencer crashes when opening shot0010_001

UE - Anim - Sequencer - Dec 13, 2019

Opening specific files inside of the "Sequencer" doc sample project results in engine crash. ...

Can't update position with SetPositionInViewport when enable global invalidation

UE - Editor - UI Systems - Jul 22, 2020

When GlobalInvalidation is enabled, do not update to the position set by SetPositionInViewport. It works fine when GlobalInvalidation is disabled. ...

Checkbox steals input when set to "Self Hit Test Invisible"

UE - Editor - UI Systems - Nov 9, 2017

There is an issue with the checkbox taking input when the visibility is set to "Self Hit Test Invisible". It should not be taking input as it should have the same properties as "Hit Test Invisible", ...

Ensure undoing pin split - Found K2Node_CallFunction_429 ('K2Node_CallFunction') that does not belong to EventGraph.

UE - Gameplay - Blueprint Editor - Sep 15, 2017

REGRESSION: Yes, does not occur in 4.17.2 Ensure occurs when undoing the splitting of a pin. ...