From [Link Removed]: 你好,我发现这里的选项有一些工作逻辑不一致,提一个改进建议: 当手动隐藏Actor小眼睛图标的时候,设置Hide Selected At Startup 是无效的,这具有很大的误导性,而其他任何情况下,工作都是正常的,比如: 1.小眼睛隐藏+Show All At Startup 2.小眼睛隐藏+Show Selected At Startup ...
Different Load Orders affect Shadows on Foliage & HISM Discovered during verification of [Link Removed] Also created a Blueprint actor with a HISM and duplicated it three times and changed the mob ...
This is a common crash that has occurred since at least 4.17 User DescriptionsI was building the light for an Archviz Scene (edited BaseLightmass.ini). Never had it crash before and I have done bui ...
For example in cutscenes, the users use FBoneContainer::SetDisableRetargeting to temporarily use a specific shared animation without retargeting. But the function does not work correctly. We can fi ...
If a standard level (without Actor Folders enabled) is added to a world-partition map (with Actor Folders enabled) as a Level Instance, and then that instance is "broken" so that its actors are inco ...
This is an intermittent crash coming out of the 4.17 release. User DescriptionsI had previously added the Open World Demo Collection into my project. When I tried to delete the folder Kite(Somethi ...
In Unreal Engine 5.5 and earlier, users could select “None” as the Preview Game Language in the Editor Preferences. Starting from UE 5.6, this “None” option is no longer available. Based on source ...
Note: I looked for a similar or related bug but could not find one. Sorry if it's here and buried. Subsurface Profile materials render differently in the Material Editor Preview pane than they do a ...
Cannot hide most Blueprint categories from the Class Settings of a bp. x = Cannot hide Actor - Hid-able Add Component - x Add Event - x AI - x Animation - Hid-able Audio - Hid-able Canvas Render T ...
This is a common crash affecting users in 4.16 and the 4.17 Previews. The two descriptions provided by users say their crash occurred after updating their project from 4.13. User DescriptionsUpgra ...