Bug in ULevel::FixupActorFolders.

There is a potential bug in ULevel::FixupActorFolders() in the FixDuplicateFolders section: Suppose you have a folder hierarchy that looks like this:A B(1)B(2) C(1)B(3) C(2) where the letters ...

[CrashReport] UE4Editor_Engine!FAnimCurveBase::SetCurveTypeFlag() [animcurvetypes.cpp:18]

OLD - Anim - Jun 13, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...

A static mesh far from the origin appears to wobble in PIE

UE - Rendering Architecture - Aug 3, 2023

It seems that the numbers are rounded in VertexFactoryCommon shader. The cube consists of vertices that are very far from the origin and are placed on the screen by placing them at coordinates that ...

Slow Actor ContainsDataLayer / HasDataLayers

AActor ContainsDataLayer Is Slow: Navigation builds are heavily slowed down by TObjectPtr to TSoftObjectPtr conversions when checking if DataLayerAssets contain Users discovered a huge time los ...

Convex hull generation fails when first 3 verts are colinear

UE - Simulation - Core - Dec 9, 2025

The licensee identified a number of cases where loading assets will trigger convex hull generation warnings:If the first 3 verts in the set are colinear (in which case IsPlanarShape() returns true b ...

Crash Occurs When Creating a Blueprint From a Nav Link Proxy

UE - Gameplay - Blueprint - Sep 27, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...

[CrashReport] UE4Editor_UnrealEd!FTransaction::FObjectRecord::FPersistentObjectRef::operator->() [transactor.h:108]

Tools - Oct 28, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: Obj [Link Removed] [Line: 107] Source Context: 93 ...

Map actor reconstruction does not reattach external non-root components

UE - Framework - Components - Jan 17, 2024

For two map placed actors, if one actor B's non root component is attached to another actor A, the attachment is not retained when actor A reruns its construction script, such as when moving actor A ...

[CrashReport] UE4Editor_UnrealEd!UEditorEngine::TeardownPlaySession() [playlevel.cpp:595]

Tools - Aug 30, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: EditorWorld == G ...

The Remove-On-Break feature, set on Fracture Mode on Geometry Collections, stops shrinking and shows strange behaviors

UE - Simulation - Visual - Oct 15, 2024

The Remove-On-Break (ROB) feature, set on Fracture Mode on Geometry Collections (GC), was supposed to make the particle shrink until it vanishes. When the GC goes to sleep the shrinking stops and sh ...