The landscape editor crashes on the "paint" tab if "Early Z pass" and "Movables in early Z" are enabled in the project settings and the landscape material is either masked or uses pixel depth offset ...
The editor is crashing sporadically in OSX 10.12. I have just started hitting this crash ~ 3-4 times a day usually when opening a new tab of some sort in the Mac editor Looking at the various repo ...
Branch Build Label UE4-Main Promoted-CL- 2323471 DESCRIPTION: User crashes when opening a Widget blueprint. Unable to reproduce internally. *EDIT* Repro provided by User ...
This is a somewhat common Mac crash that has occurred since at least 4.14 and into 4.17. Users have not provided any descriptions of their actions when the crash occurred. The callstack contains l ...
This is an infrequent Mac crash that has occurred for a few users since 4.16. Users have not provided any description of their action when the crash occurred. Callstack from Log[2017.08.26-18.54.51 ...
Crash occurs when saving a destructible mesh after creating it from a static mesh. ...
Running a Screenshot Functional test, is causing an engine crash. By attaching a debugger to it, AScreenshotFunctionalTestBase::PrepareForScreenshot() is reached and GEngine->GameViewport is null, ...
Reimporting a virtual texture results in a crash. Tested in: 4.24P2 CL#10091930 , 4.25 CL#10183780 ...
This crash only occurs when the asset is dragged and dropped into the level. Workaround Add the asset to the level, then to the sequence. NOTE This does not occur in //UE4/Main ...
Crash when opening a level through blueprint to go into level with world partitions enabled. This a not a regression due to being a new feature. ...