When using a blueprint with a destructible component, you can call the SetCollisionResponseToChannel node of that component in the construction script. As a result the engine will crash when attempt ...
Crash in the Retarget Manager with Humanoid Rig when trying to re-assign a bone to a node. Happens particularly when there is already a bone selected and you want to select a new one. [Link Remove ...
I went to move our SpeedTree test assets to a new location and after selecting checkout editor crashed I've been unable to reproduce this crash, but looking on crash reporter several users have hit ...
If the "Start Position" in the "Find Substring" node is larger than the number of characters in the "Search in" field a crash will occur. ...
The editor appears to crash when a widget is removed from the viewport by another widget ...
Crashes when playing Niagara particles with the following conditions enabled. It crashes only when stompmalloc is enabled, not when disabled. Enable Ray tracingEnable Compress Attributes in System P ...
Grabbing a Destructible Mesh Child blueprint with a Phsyics Handle crashes the editor during PIE. NOTE: This issue occurs whether or not simulate physics is active on the destructible mesh compone ...
-The editor will crash when opening a project with the Renderdoc Plugin enabled while the user has Renderdoc installed on their machine. Uninstalling Renderdoc allows the project to open without cra ...
If a static mesh is being used by the foliage tool and then deleted in the content browser, the foliage tool will retain a copy of the object and crash the editor if the foliage window is selected a ...
A crash can occur if multiple Actors are spawned/destroyed simultaneously, with each Actor loading an asset when it is spawned. This does not occur 100% of the time, but it does occur quite frequent ...