Adding a child widget that contains a bound animation to a separate widget blueprint results in failure to save. Working in 4.22.3 Tested in: 4.22.3 CL#7053642, 4.24.1 CL#10757647, 4.25 CL#108892 ...
Rearranging the order of a Slate Brush array causes the editor to crash. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 (CL - 7305105), 4.24 (CL - 7285696) ...
OnClicked event of UMG button fires once in twice if virtual joystick is receiving input. Both Andorid and iOS devices are affected. This issue is found with 4.9 update. under 4.8 are fine. ...
When scaling a SceneCapture2D actor/component any decals there were being rendered within the Render Target disappear. I also noticed that when the SceneCapture2d is set to orthographic, the scale ...
StaticMeshes Example 1.7 "StaticMeshEditor" is all one word The word Static Mesh Editor is 3 separate words in unreal documentation https://docs.unrealengine.com/latest/INT/Engine/Content/Types/Sta ...
If a user has all their audio devices disabled, and then enables the new audio mixer for 4.16, a crash occurs when trying to launch any new or existing project. This is a regression as this crash d ...
When designating 3 Intro/Start Up movies to play back to back in the Project Settings of a mobile project, the user reports that they will play as expected for Android devices, but only one movie wi ...
When using a gamepad (Tested with an X-box 360 Controller) if you press and hold a UMG button down and then use the D-pad or another form of movement the currently pressed widget component (In the t ...
Pressing the focus key twice in a Niagara System's preview window causes the preview to lose orbit around the system. Upon pressing the focus key again, the orbit remains lost. Alt + Left-Click also ...
The licensee has noticed that local variables of type InstancedStruct return nullptr. The setup is a verification of the behavior. Class variables work normally. I've tested this behavior on every v ...