When the "Is Variable" box is unchecked for a BP-typed child widget, a variable will not be created at Blueprint compile time to reference the child widget in the nativized widget BP class. This bre ...
I've also attached an FBX of the same mesh for reference. [Link Removed] [Image Removed] ...
Mesh Type Particles with Collision on World Static and Destructibles will not keep collision when placed into the Effects slot of a Destructible Mesh. ...
When you create a blueprint setup with a For Each loop and attempt to use Collapse to Function, the return node is connected to the loop body as well as the completed pin. This causes an issue becau ...
Creating an event dispatcher in a widget blueprint with the name OnDrop, which is already an existing overridable function, causes the event dispatcher to become corrupted and prevents it from being ...
Crash rendering image sequence if the Sub-Level containing the matinee is not loaded. This seems to go away if the level is either set to "Always Loaded". Seems to be a result of people not switch ...
Array variables marked as RepNotify are not calling OnRep on the server when they are not directly set using a Set 'VariableName' node. Found in 4.14.0 CL# 3195953 Reproduced in 4.13.2 CL# 317229 ...
When using the Make Material Attributes and landscape layer blends, if an Emissive input is being utilized on any one layer, the other layers must also utilize the emissive input in order for it to ...
When a comment box is added in a Interface blueprint, it cannot be moved or deleted. ...
4.24 platform extension isn't properly pulling the device profile data from the engine. Or at least, it isn't populating it in the Device Profiles editor windows. [Link Removed] There should be a ...