Editor crash on BP recompile with custom FRuntimeFloatCurve variable

UE - Gameplay - Blueprint - Nov 13, 2017

When a class contains a FRuntimeFloatCurve variable, compiling a blueprint of the class causes the editor to crash once a key has been added to the curve and selected Regression: Yes, the provided ...

Struct crashes when switching variable types while the default values are being shown

Tools - Jan 11, 2016

If the user switches between two variable types in a struct while the default values are being shown then the editor will crash ...

Editor crash when compiling blueprint that contains an implemented interface after removing return node

UE - Gameplay - Blueprint - Apr 8, 2015

If a return node is removed from an interface that has been implemented in a blueprint, compiling the blueprint will cause a crash. Crash Reporter: [Link Removed] Frequency: 2/2 ...

Crash when selecting an action performed in a diff between two revisions in SVN

UE - Gameplay - Blueprint Editor - Jul 6, 2015

Get nasty crash when performing a diff between two revisions on a BP uasset and then select a parent section that was modified, followed by a specific action performed on that section of the BP. ...

Cannot override editor shortcut bindings on Linux

UE - Platform - Linux - Nov 18, 2016

Clicking the Override option when attempting to replace a keyboard shortcut with another key that is already bound will not update the settings. Workaround: Unbinding the key before rebinding it to ...

Startup movies using FDefaultGameMoviePlayer are not skippable using keyboard or gamepad

Media Framework - Oct 13, 2016

There are a few separate issues with user input plumbing that prevent keypresses from getting to FDefaultGameMoviePlayer during a startup video 1) In FDefaultGameMoviePlayer::WaitForMovieToFinish() ...

Dynamically Created Render Target Does Not Work in Packaged Project

UE - Graphics Features - Mar 27, 2019

Dynamically created render targets do not work as expected when packaged for windows. If it is replaced with a static render target, it works fine. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 ...

Selecting an object while simulating will stop the objects physics

UE - Simulation - Physics - Aug 28, 2016

Selecting an object that is simulating physics while the simulating will cause that object to stop simulating physics. Moving the object with the widget and releasing will cause the physics to begi ...

Enabling Tonemapper via console command causes a black screen when Mobile HDR and Bloom are enabled on Android

UE - Platform - Mobile - Dec 7, 2018

Enabling Tonemapper on Android with Mobile HDR and Bloom enabled causes the entire screen to go black, other than HUD and UMG elements. This seems to occur on older phones, as this occurred on a Ne ...

Crash When Renaming a Duplicated Collapsed Node Graph With a Period in the Name

UE - Gameplay - Blueprint - Feb 3, 2017

A crash is occurring if you collapse a node and name the collapsed graph something that contains a period. The crash occurs if you copy and paste the collapse graph, and then attempt to rename it. I ...