Expanding a macro that passes a struct with split struct pins to a function causes internal compile errors. Attaching sample project, can be recreated with steps above. ...
Copying a Folder in Sequencer and later Pasting it inside Sequencer is resulting in loss of Components. The pasted folder is not respecting the structure that was copied. This issue only happens on ...
FInterfaceProperty::SerializeItem (and ImportText) attempt to determine if the passed in object implements the interface in question. They do this by calling GetInterfaceAddress, which tries to get ...
The NiagaraFluids plugin provides several Niagara System templates to use as a starting point for the user's own Systems. The templates in category "3D Gas", such as "Grid 3D Gas Explosion", include ...
Special function key presses and hotkey shortcuts do not register in the editor if they fire key presses instantaneously (0ms). In particular, TypeMatrix keyboards reproduce this error using keyboar ...
Our character is using the Pose search setup from GameAnimation content example. The architecture of the system is most the same with some new function that account for some input difference and sp ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: IsValidRef(GBuff ...
TriggerMontageEndedEvent is calling RemoveAtSwap after the NotifyEnd callback which is not safe if the ActiveAninNotifyState array is modified by the callback. WorkAround: Add a Delay node befo ...
On line #1301 in ScriptCore.cpp, there is the following if statement:if (Function->FunctionFlags & FUNC_Native) { Function->Invoke(this, NewStack, ReturnValueAdress); } else { Fu ...
Project will fail to package with more than one actor containing ISM Components. From user: "...After some testing I found that it only occurs if there are multiple actors in a map (either of the ...