Struct with a single unaltered element will remove the element from the struct on compile

UE - Gameplay - Blueprint - Oct 7, 2015

If used inside a UMG Blueprint, a struct that has only one element will remove the element from the struct after compiling the blueprint. If the element is edited or a second element is added then ...

Control screensaver node does not work on iOS devices

UE - Platform - Mobile - Oct 7, 2015

If the user places a Control Screen Saver node set to false into his blueprint and then launches it to a mobile device, this node will not prevent the device from going to the screen saver. ...

ListenerOverride doesn't work on Mac or Linux

UE - Audio - Oct 6, 2015

A licensee (see UDN link) has reported that ListenerOverride isn't working on Mac and Linux. I've looked at the code and it doesn't appear to have anything that would cause it to behave different on ...

Crash when destroying two components in a specific order in this user's project

UE - Gameplay - Blueprint - Oct 6, 2015

Crash when destroying two components in a specific order in this user's project. The crash occurs under two circumstances inside the LogActor Blueprint: either DestroyLogPart is called for both Te ...

Sending a string or text of 1024 or more characters disconnects Client and Server

UE - Networking - Oct 5, 2015

Sending a string or text of 1024 or more characters disconnects Client and Server. 1023 works without disconnection. Possibly a buffer overflow problem? Is this expected behavior? Reproduced in 4. ...

Infinite loop in FAnimMontageInstance::Advance

OLD - Anim - Oct 5, 2015

Running a montage (given as a link on the UDN Thread) in reverse causes the editor to enter an infinite loop during FAnimMontageInstance::Advance ...

Material Billboard Component clips with Size in Screen Space Enabled

UE - Gameplay - Blueprint - Oct 1, 2015

When setting the Sprite Size to "Is in Screen Space" inside of the Add Material Billboard component, a sprite will clip and turn the screen grey. ...

DrawMaterial() Function not Rendering Transparency when using Dynamic Material Instances

UE - Graphics Features - Oct 1, 2015

When using a Dynamic Material Instance feeding into a Draw Material in a HUD Blueprint Class, Translucent Materials will not render. This looks to be a special instance case of [Link Removed]. ...

M_Cave_Ground_Mud has an error which keeps floor in Particle Effects Sample from Rendering

Docs - Samples - Sep 29, 2015

Something must have changed with how LERP's or Vector Transforms deal with a float 0 value, which breaks this particular material Error:[Image Removed] Fix:[Image Removed] ...

Folders in content browser prevent packaging

UE - Gameplay - Blueprint - Sep 29, 2015

Several folders each prevent user from packaging project. If these folders are moved to a new, blank project, they prevent any packaging, even if the contents of those folders are not within any lev ...