When importing the attached FBX file, the engine crashes the libfbxsdk module. The same FBX can import successfully into 4.9.2 with only bone errors listed in the Message Log.
Crash Reporter Link:
[Link Removed]
RESULTS: CRASH
EXPECTED: Import Successful (as happens in 4.9.2 with same FBX)
Access violation - code c0000005 (first/second chance not available) libfbxsdk!<Unknown> libfbxsdk!<Unknown> libfbxsdk!<Unknown> UE4Editor_UnrealEd!ApplyUnroll() skeletalmeshedit.cpp:244 UE4Editor_UnrealEd!ApplyUnroll() skeletalmeshedit.cpp:246 UE4Editor_UnrealEd!ApplyUnroll() skeletalmeshedit.cpp:246 UE4Editor_UnrealEd!UnFbx::FFbxImporter::MergeAllLayerAnimation() skeletalmeshedit.cpp:263 UE4Editor_UnrealEd!UnFbx::FFbxImporter::ValidateAnimStack() skeletalmeshedit.cpp:638 UE4Editor_UnrealEd!UnFbx::FFbxImporter::ImportAnimations() skeletalmeshedit.cpp:506 UE4Editor_UnrealEd!UEditorEngine::ImportFbxAnimation() skeletalmeshedit.cpp:74 UE4Editor_UnrealEd!UFbxFactory::FactoryCreateBinary() fbxfactory.cpp:469 UE4Editor_UnrealEd!UFactory::StaticImportObject() factory.cpp:312 UE4Editor_AssetTools!FAssetTools::ImportAssets() assettools.cpp:918 UE4Editor_AssetTools!FAssetTools::ImportAssets() assettools.cpp:537 UE4Editor_ContentBrowser!SContentBrowser::ImportAsset() scontentbrowser.cpp:744 UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl_variadics.inl:282 UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl() delegateinstancesimpl_variadics.inl:388 UE4Editor_ContentBrowser!FNewAssetOrClassContextMenu::ExecuteImportAsset() newassetorclasscontextmenu.cpp:400 UE4Editor_ContentBrowser!TTupleImpl<TIntegerSequence<0,1>,TBaseDelegate<void,FString const & __ptr64>,FString>::ApplyAfter_ExplicitReturnType<void,void() tuple.h:79 UE4Editor_ContentBrowser!TBaseStaticDelegateInstance<void __cdecl() delegateinstancesimpl_variadics.inl:921 UE4Editor_Slate!SMenuEntryBlock::OnClicked() smenuentryblock.cpp:976 UE4Editor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() smenuentryblock.cpp:927 UE4Editor_Slate!TMemberFunctionCaller<SMenuEntryBlock,FReply() delegateinstanceinterface_variadics.h:161 UE4Editor_Slate!TTupleImpl<TIntegerSequence<> >::ApplyAfter_ExplicitReturnType<FReply,TMemberFunctionCaller<SMenuEntryBlock,FReply() tuple.h:113 UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl() delegateinstancesimpl_variadics.inl:282 UE4Editor_Slate!TBaseDelegate<FReply>::Execute() delegatesignatureimpl_variadics.inl:440 UE4Editor_Slate!SButton::OnMouseButtonUp() sbutton.cpp:236 UE4Editor_Slate!SMenuEntryButton::OnMouseButtonUp() smenuentryblock.cpp:361 UE4Editor_Slate!<lambda_df946b2745ea2bbab398d4acc9cc3d04>::operator() slateapplication.cpp:4276 UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_df946b2745ea2bbab398d4acc9cc3d04> >() slateapplication.cpp:214 UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() slateapplication.cpp:4279 UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() slateapplication.cpp:4663 UE4Editor_Slate!FSlateApplication::OnMouseUp() slateapplication.cpp:4641 UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1404 UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:1709 UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:707 UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:629 user32!<Unknown> user32!<Unknown> UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:884 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2391 UE4Editor!GuardedMain() launch.cpp:142 UE4Editor!GuardedMainWrapper() launchwindows.cpp:126 UE4Editor!WinMain() launchwindows.cpp:200
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0 |
Fix Commit | 2843242 |
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Created | Nov 4, 2015 |
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Resolved | Feb 8, 2016 |
Updated | Feb 4, 2019 |