In a Niagara Module Script the "Sample Curve" and "Sample Color Curve" nodes cannot be found. They were findable in 4.24 prior to 4.24.3. This seems related to this ticket. Found in 4.24.3 CL#11590 ...
When utilizing World Position Offset on Landscapes, the VertexNormalWS only pushes vertices in the vertical direction. Even if you are to sculpt an aggressive slope on the landscape, the vertices ar ...
This is a top community crash occurring on Linux. The two linked CrashGroups have nearly identical callstacks. A log file is attached. Additional information is currently unavailable. Callstack f ...
Fix the cross compiler so half precision is supportedAdd a project setting to specify the default precision to support on ES31. Be sure the shader version takes this setting into account. — User des ...
Only point lights affect indirect lighting on RTGI much less than other types of lights.[Link Removed] Indirect lighting of baked lightmaps look much stronger than RTGI.[Link Removed] Apparently, ...
Spin Box delta does not appear to affect how the spin box increments through its values when clicking and dragging with the mouse. The spin box appears to increment/decrement by more or less dependi ...
Tested in 4.27.2 binary which produced 32 bit depth pngs in both the editor and PIE. Using the HighResShot command to get a png while playing in editor results in a 24 bit depth screenshot where pr ...
When users rotate to landscape in QAARApp the apple device will encounter a GPU Hang error and crash.Execution of the command buffer was aborted due to an error during execution. Caused GPU Hang Err ...
The customer provided reproduction steps and a trace file that crashes Insights. From the customer: manually placing if (!CurrentGraph) Unknown macro: { return; } nullchecks in RenderGraphInsi ...
"Depth Fade" material node does not work on Oculus Go with Open GL 3.1 active and Mobile HDR disabled. Seems very similar to [Link Removed] however disabling Separate Translucency or calling r.M ...