VirtualTextureStreamingPriority cannot be set per TextureLODGroup

UE - Rendering - Architecture - Dec 11, 2025

It is currently not possible to set a VirtualTextureStreamingPriority via the TextureLodGroups that are defined in a device profile. ...

[ALT] - UE56 Editor launched with -AsyncLoadingThread will trigger MTAccess

UE - Foundation - Core Systems - EditorLoader - Dec 10, 2025

When launching the editor with the -AsyncLoadingThread command, the engine uses an asynchronous thread to load and instantiate UObjects. At this point, if the instantiated UObject contains an FData ...

Virtual texture thumbnails appears brighter (incorrect sRGB/gamma) in content browser after asset is loaded

UE - Editor - Dec 9, 2025

This is a regression, it worked correctly up to UE 5.5 but behaves incorrectly in UE 5.6 up to latest. When a regular texture with sRGB enabled is converted to a virtual texture, its thumbnail in t ...

Material Type Toggle Reverts when changing selection

TM - Tools - Dec 8, 2025

Expected Behavior * The Thin material type selection should persist across selection changes.Material state should remain stable and consistently reflect the user’s last saved or applied settings.Sw ...

Texture Streaming can randomly streams in all Mips, causing large memory spikes

UE - Rendering - Architecture - RHI - Dec 5, 2025

A possible race condition allows texture instance views to read uninitialized bounds, causing either garbage or zero screen size values to be returned by FRenderAssetInstanceAsyncView::GetRenderAsse ...

LI Property Override: LI internal references are broken when saving the overrides.

UE - World Creation - Worldbuilding Tools - Level Instances - Dec 4, 2025

When Saving the level, ULevelInstancePropertyOverrideAsset::SerializeActorPropertyOverrides will run UStruct::SerializeTaggedProperties to "diff-serialize" each object against its archetype (the LI ...

Crash on 5.7 when running with the Vulkan RHI and async compute

UE - Rendering - Architecture - RHI - Dec 4, 2025

Making this a placeholder for now. Will fill out the description asap ...

Issue with Niagara emitter inheritance

UE - Niagara - Dec 4, 2025

Modules in the particle spawn stage get unlocked and lose inheritance after changing the inherited emitter's interpolated spawn mode to "No Interpolation" then resetting. ...

Morph target is not applied on the first frame in Level Sequence

UE - Anim - Rigging - Dec 4, 2025

When a skeletal mesh with morph targets spawns in the sequence, the morph is not reflected in the first frame.  In the ProcessStage_SkinCache call of SkeletalMesh, MorphVertexBuffer->SectionIds is ...

Mover plugin: Crash on UFloorQueryUtils::ComputeFloorDist() and other utility functions that assume the pawn uses a UCapsuleComponent

UE - Gameplay - Player Movement - Mover - Dec 4, 2025

The following functions have been found to perform unchecked casts of the pawn's "UpdatedComponent" to class UCapsuleComponent, possibly resulting in crashes:UFloorQueryUtils::ComputeFloorDist()UGro ...