Sequencer - When a subsection has negative play rate, any nested sub-subsections fail to evaluate

UE - Anim - Sequencer - Jul 3, 2025

Consider a sequence hierarchy with more than two layers. If the top-level sequence uses a negative timescale on a sub-sequence, the contents inside it animate as expected, but any nested sub-sequenc ...

PCG crash when using Attribute Remove Duplicates on partitioned data if one of those sets of data is empty

UE - World Creation - Procedural Tools - PCG Graph - Jul 3, 2025

Context: In PCG, the Attribute Remove Duplicates node can be used to remove duplicate attributes from an array. Problem: The licensee has observed that using the Attribute Remove Duplicates node ...

Inconsistent Details Panel Focus Behavior On Enter Pressed for Blueprint-Added Components

UE - Editor - Workflow Systems - Jul 2, 2025

When editing a component property in the level viewport, if the component was added via the Blueprint Editor, pressing Enter after changing a value causes the details panel to lose focus. This inter ...

In a Geometry Collection, enabling Nanite Fallback in a Nanite Enabled collection won't generate a Physics Body when Nanite is disabled

UE - Simulation - Physics - Destruction - Jun 30, 2025

In a Geometry Collection, enabling Nanite Fallback in a Nanite Enabled collection won't generate a Physics Body when Nanite is disabled. To verify this, follow the steps provided in the Steps to Re ...

Incorrect UV coordinates when visualizing mesh painting texutre on Nanite splines

UE - Graphics Features - Jun 30, 2025

The UV coordinates for visualizing the mesh painting texture on Nanite spline meshes are not working correctly. This runs the code in the NANITE_VISUALIZE_MESH_PAINT_TEXTURE section in NaniteVisuali ...

"Filter Recursively" option in the Content Browser does not function

UE - Editor - Applied Usability - Jun 27, 2025

Unwanted offset on curves when importing animation assets

UE - Editor - Content Pipeline - FBX - Jun 27, 2025

Hello, We seem to have encountered some unwanted behaviour when importing certain curves from our animation fbx assets into Unreal. Some of these curves don't have keys from the very first frame, b ...

Sphere Mask ArgInvHardness missing multiplication

UE - Rendering Architecture - Materials - Jun 27, 2025

Hi Epic, In MaterialExpressions.cpp UMaterialExpressionSphereMask::Compile(), hardness is not calculated the same way in both <if> conditions. One is missing a multiplication by 0.01f. Specificall ...

[Level Instances] Editor Actor Folders does a full refresh after any LI is loaded, leading to wasted time when bulk loading LIs for a given WP region load

UE - World Creation - Worldbuilding Tools - Level Instances - Jun 26, 2025

From Licensee: We discovered a pretty big performance hit in editor when loading level instances for a world partition map, specifically: EditorActorFolders.cpp:FActorFolders::OnAllLevelsChanged() ...

Inconsistent results displaying redirectors in the Content Browser

UE - Editor - Applied Usability - Jun 26, 2025

There are also some other issues with the filter. Enabling "Show redirectors" does not update in real time, you have to exit and re-enter the folder. ...