RuleProcessor is not listed in the Window menu in 5.4

UE - Editor - Workflow Systems - Jun 11, 2024

Since CL-28416011, Sections in Window menu are broken and the RuleProcessor can not be registered in the menu. (See attached imanges) Following workaround restores the sections and fixes the issue. ...

OnHit not firing when capsule collider passes onto very close and same height mesh

UE - Simulation - Physics - Sep 10, 2019

When a capsule collider passes from the top of one piece of geometry to another that is very close the OnHit event doesn't fire. I have attached a project that demonstrates the issue in 4.23. A vid ...

Chaos Vehicle does not make them CCD

UE - Simulation - Physics - Jan 10, 2024

AWheeledVehiclePawn class tries to use CCD in the constructor, but Mesh->BodyInstance.bUseCCD = true this code does not work to activate CCD because Physics Assets could not be available at this ...

UBT Output log encoding does not match if non-ASCII characters are in the UBT output

UE - Foundation - Cpp Tools - UnrealBuildTool - Nov 21, 2019

UBT Output log encoding does not match if non-ASCII characters are in the UBT output. Before UE4.23, UBT output encoding problems only exist in the editor "Compiler Log" under Developer Tools, and i ...

Enabling World Composition Skips Intro Movies

Tools - Jun 24, 2016

Startup movies are skipped when World Composition is enabled. Even with the 'Wait for Movies to Complete' option enabled, the startup movie plays for a very short time, and then the level is loaded ...

Using Show Mouse Cursor and Ejecting Prevents Actors from Being Moved

Tools - Mar 31, 2016

When you have the mouse cursor set to show in game, if you use shift+f1 to unlock the mouse, eject, and then attempt to click and move an actor using the transform gizmo, you are unable to do so. S ...

Missing material maps on user library objects created in TM 2022

TM - Core - Apr 23, 2025

Reported by user in SF [Link Removed] User library assets created in TM 2022.2.3 or older will not contain texture maps for their materials when the .tmi file is added to the TM 2025.1.1 User Libra ...

Painted Instanced Foliage Actors Rendering Multiple LOD's Simultaneously

UE - World Creation - Worldbuilding Tools - Foliage - Sep 1, 2015

When using a mesh as an Instanced Foliage Actor the Levels of Detail are always rendered. The user reporting this issue mentions he needs to use extreme different LOD value ranges for screen size wi ...

Landscape Tessellation shadow depth performance cost higher than expected

UE - LD & Modeling - Terrain - Landscape - Aug 23, 2016

Using tessellation on Landscapes causes a greater impact in performance than what is expected. In the screenshots provided there is a comparison between tessellation disabled and flat tessellation ...

AddProceduralMeshComponent node throws UnknownTemplateReferenced errors in duplicated Function

UE - Gameplay - Blueprint - Aug 5, 2015

AddProceduralMeshComponent node throws UnknownTemplateReferenced errors in duplicated Function User description: 1) Make a function that has a Add Procedural Mesh Component node. 2) duplicate func ...