Correct Morph Targets animate in PIE, but not in Standalone Game

OLD - Anim - Mar 5, 2015

Wrong morph targets are animating in standalone game, but the right ones play in PIE See the Additional Info URL for the user's description (and youtube video) Here is the project: [Link Removed] ...

EOS Voice plugin causes a crash after adding "DefaultPlatformService=EOS" to the DefaultEngine.ini then restarting the editor

UE - Online - Jan 10, 2022

This is not a regression. Doesn't affect UE5. The editor crashes on start up after enabling EOS Voice Chat, and updating the .ini to include DefaultPlatformService=EOS. Removing DefaultPlatformServ ...

Montage Section Links Don't Update When Section Deleted

UE - Anim - Gameplay - Mar 21, 2025

Hi there, I noticed that there is a problem with Montage Section links not updating when a section is deleted from a montage asset. We had a montage with a "Default" section and a "Loop" section. ...

Scaling snap for selected object are reset to the origin of the scale pivot location

Tools - Apr 27, 2016

When scaling multiple selected actors in the scene with snap enabled the actors will reposition to the pivot origin of the last selected actor in the group when going down to a value of 0 or a negat ...

Crash upon taking a screenshot on Gear VR

UE - Platform - XR - Jul 13, 2017

Using the shot console command or the RequestScreenshot function to take a screenshot in Gear VR causes the app to crash. This was tested on Android-19, ETC-1 configuration, with both Developer Mode ...

'Get Tangent at Distance Along Spline' returns incorrect values compared to 'Get Location and Tangent at Spline Point'

Tools - Jul 18, 2018

The "Get Tangent at Distance Along Spline" node returns incorrect tangent values compared to "Get Location and Tangent at Spline Point", where the spline point is at the same distance along the path ...

Light as If Static setting does not Persist when Re-opening Project

Tools - Apr 28, 2016

This bug was originally entered back in 4.8 as [Link Removed], but was closed as by design. The reason was, the mesh did not have Lightmap UVs, so using the 'Light as If Static' option would not wor ...

[CrashReport] UE4Editor_SequenceRecorder!FAnimationRecorder::UpdateRecord() [animationrecorder.cpp:464]

UE - Anim - Sequencer - Sep 14, 2017

This is a common and longstanding crash that has affected more than 300 users since 4.12. The callstack is closely similar to [Link Removed], although with different error messages. User Descripti ...

[CrashReport] UE4Editor_UnrealEd!TArray<TSharedRef<FAssetThumbnailPool::FThumbnailInfo,0>,FDefaultAllocator>::AddUniqueImpl<TSharedRef<FAssetThumbnailPool::FThumbnailInfo,0> const & __ptr64>() [array.h:1805]

Tools - Sep 20, 2017

This is a longstanding crash that occurs with low frequency per release, but has affected 400 users since the 4.11 release. Unfortunately among all of them, only one has provided any description. ...

UK2Node_EnumLiteral always outputs defaulted (0) value if input pin is connected

UE - Gameplay - Blueprint - Sep 28, 2018

The reported behavior repros in 4.20 and 4.21, but does not repro in 4.19. Regarding the "Literal Enum" node in blueprints: When an input enum value is connected to the input pin, the output is al ...