Cannot set array elements from an array that is contained within a struct

UE - Gameplay - Blueprint - Aug 26, 2015

Cannot set array elements from an array that is contained within a struct User Description: Setup: Array of structures "StructureA". In StructureA, array of integers/strings/whatever. Result: Can' ...

Unable to change/edit elements of Blueprint instances of Actor Component set UObject arrays

UE - Gameplay - Components - Nov 20, 2016

When an array of custom UObjects is defined in an actor component class, blueprint instances of the component class cannot update the array elements. Array elements only update inside the blueprint ...

CommonUI: FUITag, FUIActionTag variables can't connect with blueprint wildcard Equals node

UE - AI Workflows - UI Systems - Jan 5, 2026

Context UITag and UIActionTag are blueprint-exposed struct classes that derive from GameplayTag. GameplayTag variables can be compared in blueprint with ==. Under the hood, the node maps to  UBlue ...

Landscape Splines in Partially Loaded World Partition Levels Can Cause Nanite Landscape Invalidation

UE - Graphics Tools - Terrain - Nov 7, 2025

Certain placements of landscape splines in world partition levels can cause Nanite landscape proxies to invalidate, and switch back to their non-nanite version. This happens when specific regions of ...

Selection Highlight cannot be disabled for Skeletal Meshes

Tools - Feb 7, 2017

Selection highlight cannot be disabled for Skeletal Meshes. They will always have the outline selection and some tinted selection over their faces. Static Meshes do not exhibit this behavior. This ...

Audio in animation editor does not work properly

OLD - Anim - Apr 21, 2017

There are multiple issues with the code at present 1) The animation preview world listener is not updated. This can be solved with the following override on AnimationEditorViewportClient (Following ...

WorldCoordinate3Way produces Incorrect Axis Lerps

UE - Graphics Features - May 18, 2016

The Material Function WorldCoordinate3Way seems to incorrectly perform the Lerps from the axis contributions of the normals. An example is show here, with the left objects using the version that com ...

Time Synth fails to play 96KHz audio clips

UE - Audio - May 19, 2020

TimeSynth 96KHz music clips only play for a split second and then stop. 48KHz files play correctly however 96KHz 16-bit and 24-bit files do not This was reported and tested in 4.25 (CL-13144385) an ...

Favorites category in the Palette Panel of a Widget is no longer appearing

UE - AI Workflows - UI Systems - UMG - May 26, 2023

This is not a regression tested in //UE5/Release-5.1 CL23901901 When Favoriting a Component from the Palette panel of a Widget the Favorites category appears then disappears. For the brief moment i ...

Sound Track in Matinee Ignoring Track Location and Playing Audio at Beginning of Sound Wave/Cue

Tools - Sep 22, 2015

When scrubbing the Matinee handle with a Sound Track added, no matter the location of the handle, the sound wave associated will play from the beginning of the audio file. Tested in 4.8.3 - 2634408 ...