A project does not cook with actors containing ModularSynth component. The error is a follows
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: begin: stack for UAT UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: === Critical error: === UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: Fatal error! UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000c UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-AudioMixer.dll!USynthComponent::OnRegister() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\audiomixer\private\components\synthcomponent.cpp:112] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-Engine.dll!UActorComponent::ExecuteRegisterEvents() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:1236] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-Engine.dll!UActorComponent::RegisterComponentWithWorld() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:974] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-Engine.dll!AActor::IncrementalRegisterComponents() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\actor.cpp:4123] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-Engine.dll!ULevel::IncrementalUpdateComponents() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\level.cpp:911] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-Engine.dll!UWorld::UpdateWorldComponents() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\world.cpp:1576] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-UnrealEd.dll!UEditorEngine::Save() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:4188] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:3238] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackages() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:2324] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:1786] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:906] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:582] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-Cmd.exe!FEngineLoop::PreInit() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2134] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-Cmd.exe!GuardedMain() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\launch.cpp:127] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-Cmd.exe!GuardedMainWrapper() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-Cmd.exe!WinMain() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: kernel32.dll!0x00000000777B59CD UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: ntdll.dll!0x00000000778EA561 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: ntdll.dll!0x00000000778EA561 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: end: stack for UAT UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 33.5183515s to run UE4Editor-Cmd.exe, ExitCode=3 UATHelper: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data. UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.CommandletException: BUILD FAILED: Failed while running Cook for D:\Answerhub_repro_proj\MyProject80\MyProject80.uproject; see log C:\Users\Thomas.Vanzeeland\AppData\Roaming\Unreal Engine \AutomationTool\Logs\D+EpicLauncher+Epic+Games+UE_4.17\Cook-2017.09.11-16.40.29.txt UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) UATHelper: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): --- End of inner exception stack trace --- UATHelper: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults: Error: Unknown Cook Failure
This issue appears to be a regression.
Versions Tested:
4.16.3 - CL: 3561208 - Issue does not occur
4.17.1 - CL: 3586342 - Issue occurs
4.18 - CL: 3597901 - Issue Occurs
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Audio |
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Affects Versions | 4.17.1, 4.18 |
Target Fix | 4.19 |
Created | Sep 11, 2017 |
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Resolved | Sep 13, 2017 |
Updated | Apr 27, 2018 |