When setup for multiplayer, all players are able to move around and control the camera with the analog sticks but button presses of all controllers only affect player 1. ...
Touch input on Windows devices will start at touch index 2 instead of touch index 1, like other touch devices. ...
When look at stats in Unreal Frontend, can see the events that run in the function. It work in 4.21, but it doesn't work in 4.22. ...
Significant framerate drop occurs when attempting to utilize the retopologize tool on landscapes. This occurs even when the landscape has remained completely unaltered. Other landscape tools experie ...
A user reported a problem that started occurring with 4.10 and didn't occur in 4.9.2 (Was unable to get a project in 4.9.2 and thus unable to confirm his claims, therefore I'm not marking this as a ...
Using a game mode that contains a custom game state rather than the default seems to be disabling tick for other blueprints such as characters and actors. Whenever the project is using a custom gam ...
Local Variable loses value after reference moves file locations. This does not just affect construction scripts, following these steps with a function instead produced the same result. This issue do ...
There is an issue where Expandable Area does not respect scrollbox boundaries unless set to fill. This occurs when the scrollbox is a child of another component. This issue does not appear to be a r ...
The following code can often be found in UNiagaraDataInterfaceChaosDestruction.const int32 ParticleID = ParticleIDParam.GetAndAdvance() - LastSpawnedPointID + 1; The LastSpawnedPointID is usual ...
The crash will occur when changing the Codec in a curve compression setting. This is a regression do it not happening in 4.26.2.. ...