Make Writable button does not work as intended when using Subversion

Tools - Oct 22, 2015

When using the Make Writable button, it is intended to make the file editable without the prompt to check an asset out popping up on subsequent attempts to save the asset. This does not work for Sub ...

Packaged Project fails to load on Firefox with QuotaExceededError

UE - Platform - Mobile - Apr 17, 2017

Error message is displayed on Firefox 52.0.2 (64-bit) QuotaExceededError TypeError: eventHandler.target is null QuotaExceededError This is a regression from 4.15.2 and does not occur on Chrome. ...

Landscape GrassType does not have the option to exclude Decals

UE - World Creation - Worldbuilding Tools - Foliage - Feb 8, 2016

Landscape grass type lacks the option to disable decals from affecting it. ...

Audio Attenuation falloff is applied even when turned off when called in Blueprints

UE - Audio - Aug 24, 2018

The Sound Attentuation is not ignored when disabled as audio played from a Blueprint. Tested in 4.19.2 (CL - 4033788), 4.20.2 (CL - 4302132), 4.21 (CL - 4313833) ...

FRunnableThread Suspend doesn't work on android

UE - Foundation - Core - Aug 27, 2018

The FRunnableThread::Suspend() function call does not work Android devices Tested in 4.19.2 (CL - 4033788), 4.20.2 (CL - 4302132), 4.21 (CL - 4313833) ...

Auto Wrap Text breaks inside of a ScaleBox

UE - Editor - UI Systems - Aug 22, 2018

Widget Elements within a scalebox  are inappropriately resized upon scaling. Tested in 4.19.2 (CL - 4033788), 4.20.2 (CL - 4306439), 4.21 (CL - 4305553) ...

Disabling fog in Unlit mode does not work

UE - Graphics Features - Jun 11, 2019

The Show Flags for Fog no longer function correctly when in Unlit mode. Tested in 4.21.2 (CL - 4753647), 4.22.2 (CL - 6574378), 4.23 (CL - 6925347) ...

Events Still Firing After Stopping Blueprint After Hitting Breakpoint

UE - Gameplay - Blueprint - Nov 4, 2016

After hitting a breakpoint and then stopping the execution of a blueprint using the Stop button, the next event is still being fired. Found in 4.13.2, reproduced in 4.12.5 and 4.14 Preview 2. ...

[Feature Request] Select Node should allow you to right-click and reset a value pin back to a wildcard

UE - Gameplay - Blueprint - Jan 12, 2018

There is an issue where the Select Node does not Reset wildcard values for its pins. This issue does not appear to be a regression Versions Tested: 4.17.2 - 3658906 4.18.2 - 3794801 4.20.0 - 381396 ...

Typo in source version of OpenGLWindows.h

UE - Platform - Mobile - Jul 17, 2018

The type definitions for the Enum Macros glObjectLabelKHR and glObjectPtrLabelKHR are misspelled. Working in 4.19.2 Broken in 4.20 Tested 4.19.2 (CL - 4033788) and 4.20 (CL - 4214897) ...