It seems that a simple change from TCHAR_TO_ANSI to TCHAR_TO_UTF8 in UE::FUsdStage OpenStageImpl() fixes the issue. ...
Investigate and fix all calls where the Navigation System is constructed without the NavigationObjectRepository subsystem being valid. ...
This is a top community crash occurring on Linux. A log file is attached. Additional information is currently unavailable. ...
Camera shake oscillations with blend out time do not play their full duration in sequencer. ...
The alpha channel seems to be offset in the x and y by 1024 pixels this has been fixed and attached for analysis. ...
Adding an instance of an HISM on a dedicated server causes an assert. Regression?: No This occurred in 4.20 ...
Previously packaging caused a crash with this system. This was fixed, but now the system is no longer visible when packaged. ...
The RemapControllerInput function call likely needs to be added back to the game viewport client as a fix. ...
Local Vector variables in functions do not save the Y and Z values. Possibly connected: after entering the X value, pressing Tab does not move to the Y value. Tabbing from there works as expected. ...
This problem seems to occur on both CPU and GPU Sims. ...