[Link Removed] When you reimport a Static Mesh with an Added Material ID associated with it and in the Static Mesh Editor assign a material, the engine crashes. Also reproduced in Main Promotable- ...
Hot reload iteration times have been crippled ever since CL# 3332960, which was a fix for [Link Removed]. ...
This ticket is to add the safe workaround for 4.23.1, with a more optimal fix coming in 4.24. ...
This does not happen with UE4.22. Maybe related to CL#7462096 and CL#7476283. These are fixes for [Link Removed]. ...
UserDefinedEnum variables in UserDefinedStructs aren't properly updated when the enumerations are reordered. FEnumEditorUtils::BroadcastChanges fixes up Blueprints but not UserDefinedStructs. ...
Licensee has provided a potential fix, please see the UDN link. Callstack attached utilised -onethread ...
Selecting the just imported asset will speed up workflow. Fix should be done for legacy and interchange importer ...
assets within the FPS template are showing zfighting when in Lightmap density mode not reproduceable in 5.0 ...
The fix for this is to override the FEnhancedActionKeyMapping::operator== to account for the deep copy that happens on modifiers instead of comparing addresses ...
This is a regression from 5.3 that has been fixed in Main (32476819, for 5.5), but needs merging into 5.4. ...