This is a common crash affecting users in 4.15 and 4.16. It appears to often occur while editing static meshes. User DescriptionsI was editing a mesh, added a socket, didnt immediately rename it, s ...
Light Propagation Volume Occlusion does not affect scene as it should. The workaround in 4.17.2 is to disable DBuffer decals which will enable the Light Propagation Volume Occlusion. Occurs in 4.1 ...
After deriving a C++ class from another class and then closing the editor, the project will crash when reopened. This crash will continue until the project files are regenerated and the project is r ...
From User: When frequently terminating and re-initializing the FConstraintInstance, there appears to be a leak when cleaning up the disabled joint, which leads to an ever growing list that gets sort ...
This is a common crash affecting users in 4.16. Unfortunately they have not provided any additional details. Source Context 3684 // Remove null layer infos 3685 EditorLayerSettings ...
Ensures trigger when playing in the ChaosExamples_fracture map in the ChaosDestructionDemo project. The ensures seem to happen during different parts. A couple occurrences were when I triggered th ...
Shorter steps:Steps 1-8 from Steps to reproduce (create level with water body)Find BP_BuoyancyExample in Content Browser (Engine>Plugins>Water Content>Blueprints)Place BP_BuoyancyExample above the w ...
PerInstanceRandom does not provide a random value when the material is being used on an Instanced Static Mesh that is spawned at runtime, the value is always the same. Regression?: Yes This did not ...
Touch position return wrong data on Pixel 6 and Android 12. it does not occur unless the device is rotated from the initial state. As far as I investigate, the touch position only return data from ...
This is a longstanding crash that occurs with low frequency, but has affected over 200 users. One user describes that this occurred while packaging a project, although other users have not provided ...