Content browser asset import:If importing only one asset, make sure it selected in the content browser

UE - Editor - Content Pipeline - Import and Export - Sep 27, 2022

Selecting the just imported asset will speed up workflow. Fix should be done for legacy and interchange importer ...

Lightmap density view mode displaying zfighting when moving around in the viewport

UE - Graphics Features - Oct 10, 2022

assets within the FPS template are showing zfighting when in Lightmap density mode not reproduceable in 5.0  ...

FEnhancedActionKeyMapping struct has incorrect comparison results

UE - Gameplay - Input - Nov 11, 2022

The fix for this is to override the  FEnhancedActionKeyMapping::operator== to account for the deep copy that happens on modifiers instead of comparing addresses ...

ToString() from a StringTable entry now returns <MISSING STRING TABLE ENTRY>

UE - Editor - UI Systems - Localization - Apr 10, 2024

This is a regression from 5.3 that has been fixed in Main (32476819, for 5.5), but needs merging into 5.4. ...

Stacked Material Nodes become difficult to read

UE - Rendering Architecture - Materials - May 13, 2015

Material Nodes, particularly Constant Vector 3s and Texture Samples, become difficult to read when users overlay them like stacked cards. [Image Removed] Also reproduced in Main Promotable-CL-2548 ...

Changing Physical Surface Name and Reassigning It From Default Value Crashes

UE - Simulation - Physics - Oct 18, 2016

Changing the name of a physical surface that has already been applied to a physical material will cause a crash, if you try to reapply the renamed physical material from default. The physical materi ...

Typo Regarding Comments For LODColoration In BaseEngine.ini

UE - Foundation - Core - Jan 4, 2017

The comments describing the colors for LODColorationColors in the BaseEngine.ini file are incorrect. These comments seem to have been added in 4.13. ...

[CrashReport] Mac crash - UE4Editor-MetalRHI.dylib!GetMetalDeviceContext()

UE - Graphics Features - Aug 15, 2017

This is a trending Mac crash in the 4.17.0 release. Users have not provided any descriptions of their actions when the crash occurs. ...

Quit and Exit commands do not close project on Android

UE - Platform - Mobile - Apr 3, 2019

LogWindows: FAndroidMisc::RequestExit(0) does not get sent with 4.22 and 4.23. Does not occur in 4.21. ...

Crash when getting input action value from a component

UE - Gameplay - Input - Nov 30, 2022

NOTE: I have been unable to repro this locally, but the crash is because of a null de-reference so we can at least add that to fix up the issue for them.  ...