This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: false [Link Remo ...
For example, if you have the engine in a different stream and specify an exact CL to use on the import path, you then update that import path to a later change with a higher CL number than that of t ...
Crash Reporter information added for 4.7.2 - 4.7.6 Also Reproduced in Main Promotable-CL-2527312 Crashes from current engine seem to be predominately from Open World Content Assets. including Rep ...
UPDATE: Should be fixed as of CL#52537078 (fb7af1) USD: Bake all frames of exposure animation tracks. When exporting Unreal Engine spot lights from a level to USD, lights with identical EV intensit ...
From licensee: We're trying to reduce component count on our landscape using the resize tool. When modifying the landscape execution never completes. When I hit pause and get a breakpoint to see wh ...
When a user launches blueprint project to a tvOS device they will fail to run the project during the run step and if they manually try to launch the app from the dashboard. This issue does not repr ...
Context: The Niagara System is the primary tool to do visual effects inside Unreal. Niagara systems can be culled due to distance. Problem: Once a deactivated Niagara System is culled due to distan ...
LogHTTP:Warnings are populating in the output log when the editor opens any project in 4.15.1 This is not occurring in //UE4/Main This is not occurring in 4.14.3 Marking as regression WarningsLo ...
The user's project is crashing during compilation of one of their character blueprints. We have not been able to reproduce this issue in a clean project, as the repro steps are unknown outside of t ...
The User has provided an extensive log of their code base setup, and the process leading up to when the Assert occurs. "Our game mode & player state FSM are setup in a data driven manor using UDa ...