The pawn character is added to APlayerController::GetSeamlessTravelActorList, so it'll be persisted during server travel. The Niagara component is spawned during BeginPlay and activated manually. W ...
Renaming map using builder will break soft obj refs and warnings will also appear in the log: Warning: Serialized Class /Script/Engine.World for a property of Class /Script/Engine.Actor. Reference ...
The confirmation message will fails spawning with the following messages in the log: [2023.07.25-20.04.01:038][ 0]LogWindows: Error: Failed to create dialog. The specified resource type cannot be ...
Workaround in UE5.3: UNiagaraComponent::TickComponent if (AgeDiff < 0.0f) { SystemInstanceController->Reset(FNiagaraSystemInstance::EResetMode::ResetAl ...
When using VirtualHeightfieldMesh we see intermittent crashes in FDepthPassMeshProcessor::TryAddMeshBatch(). This can happen when FVirtualTextureProducerCollection::CallPendingCallbacks() is called ...
Console history is saved correctly in 5.1. The cause is input.ini in EnhancedInput and InputDebugging added in 5.2. Removing these files are a work around. ...
The user has a proposed fix for this in the case. FMaterialResource::IsDualBlendingEnabled needs the following modification that includes MaterialInstance check: bool bMaterialRequestsDualSourceBle ...
The multi line flag is available for class level string properties but not for local properties. ...