When spawning Pawns with a StaticMeshComponent with SimulatePhyscis=True, they occasionally may not simulate physics. This can be reproduced by simply repeating the respawn. The frequency of reprodu ...
[Enduring] Appears to be in the visualization rendering of the distance field, distance field shadows were unaffected. There was one instance where the bug did not replicate as expected. This was wh ...
Actors that are deferred spawned on BeginPlay can be added to the world while AWorldSettings::NotifyBeginPlay is still iterating the world's actors and dispatching BeginPlay. AActor::DispatchBeginPl ...
Originated from UDN case: [Link Removed] ...
Enabling bUpdateComponentTransformToRootBone in a GeometryCollectionComponent causes broken particles to appear in the wrong location. When that flag is true, the moment the GeometryCollection (GC) ...
Importing an Alembic File with "Skip Empty Frames at the Start of Alembic Sequence" Enabled Causes Crash. Found in 4.20 Preview 5 CL# 4173640 and 4.21 CL# 4207835 ...
When modifying the contact offset in a project it appears to have no effect. The setting that worked in a previous engine version (4.19) now collide in the same way as the default settings. ...