When spawning Pawns with a StaticMeshComponent with SimulatePhyscis=True, they occasionally may not simulate physics. This can be reproduced by simply repeating the respawn. The frequency of reproduction is about once every 2 to 10 times.
If it doesn't simulate, it can be reproduced by re-setting SetSimulatePhysics(True) on the StaticMesh.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-161665 in the post.
| 0 |
| Component | UE - Simulation - Physics |
|---|---|
| Affects Versions | 5.0.3 |
| Target Fix | 5.1 |
| Created | Aug 23, 2022 |
|---|---|
| Resolved | Aug 31, 2022 |
| Updated | Sep 11, 2022 |